about 5 years ago - posila87 - Direct link
Changes
  • The Mods GUI will now always include a link to the mod portal for the selected mod.
Bugfixes
  • Fixed roboport area rendering for players. more[forums.factorio.com]
  • Fixed a crash when trying to print invalid values through the Lua API. more[forums.factorio.com]
  • Fixed that the rail world preset didn't allow to get some achievements due to smaller base size. more[forums.factorio.com]
  • Fixed that the technology GUI technology cost wouldn't show numbers > 2^32 correctly. more[forums.factorio.com]
  • Fixed that custom checkboxes didn't render correctly in some cases. more[forums.factorio.com]
  • Fixed opening nested items in items so the same item isn't opened multiple times. more[forums.factorio.com]
  • Fixed a crash when trying to filter standalone character ammo slots. more[forums.factorio.com]
  • Disallowed building train stops in intersections.
  • Fixed that cloning fluid turrets with fluid would crash the game.
  • Fixed that cloning transport belts could crash when cloning fails.
  • Fixed personal roboport would render its construction area even when toggled off. more[forums.factorio.com]
  • Fixed train stop names were rendered without rotation. more[forums.factorio.com]
  • Fixed Russian and several other localizations would not show symbols ≠, ≤, ≥ in train conditions and decider combinators. more[forums.factorio.com]
  • Fixed Chinese and Japanese text was too small to read. more[forums.factorio.com]
  • Fixed that deleting mods would follow symlinks instead of just removing the symlink. more[forums.factorio.com]
  • Fixed that mining drill can't-build messages would be wrong in some cases. more[forums.factorio.com]
  • Fixed that the game finished GUI would not show the time played if there were no kills.
  • Fixed building underground pipes over ghosts could crash/corrupt the game. more[forums.factorio.com]
  • Fixed that the shortcut selection list wouldn't use a scroll bar if the shortcuts didn't fit on the screen. more[forums.factorio.com]
Modding
  • Recipes with duplicate ingredients or products will now error at startup instead breaking crafting runtime. more[forums.factorio.com]
Scripting
  • Added surface_index to the on_robot_built_tile event.

You can get experimental releases by selecting the '0.17.x' beta branch under Factorio's properties in Steam.