about 3 years ago - /u/FactorioTeam - Direct link

Changes

  • Reduced multiplayer latency on very good connections by up to 66ms(4 ticks). more
  • Changed multiplayer latency calculation to be smoother. This should reduce multiplayer stutter on bad connections.
  • Changed default network send rate from 30 to 60 packets per second and added an option to configure the rate in server-settings.json.

Bugfixes

  • Add a 70% damage bonus to discharge defenses with Energy Weapons Damage 6 and 7. more
  • Fixed flamethrower turrets not reporting the correct damage bonuses
  • Fixed gun turret tooltips showing the ammo in the middle of the other stats
  • Fixed artillery wagon and artillery turret tooltips not showing the damage of the loaded ammo
  • Fixed drawing wall filler when hovering mouse over ghosts. more
  • Fixed crash when trying to connect wire after wire type in cursor stack was changed by script. more
  • Fixed roboport would not output signals for 1 tick when electric pole was mined while having circuit wire from same circuit network. more
  • Fixed that the pole drag building skip trigger didn't work, so the tip was always shown even when the player used drag building.
  • Fixed LuaItemStack::get_tile_filter would incorrectly return entity filters. more
  • Fixed mining drill GUI not being openable if the drill didn't have module slots or energy source with GUI. more
  • Fixed a crash when using 0-length debug names in Lua bytecode. more

Modding

  • Added TurretPrototype::energy_glow_animation_flicker_strength.
  • Removed obsolete pollution-visualization sprite, which was replaced by pollution_color utility constant.

Scripting

  • Added LuaEntity::connected_rail_direction read.
  • Added TrainScheduleRecord::rail_direction.

Use the automatic updater if you can (check experimental updates in other settings) or download full installation at http://www.factorio.com/download/experimental.

External link →
about 3 years ago - /u/FactorioTeam - Direct link

Changes

  • Reduced multiplayer latency on very good connections by up to 66ms(4 ticks). more
  • Changed multiplayer latency calculation to be smoother. This should reduce multiplayer stutter on bad connections.
  • Changed default network send rate from 30 to 60 packets per second and added an option to configure the rate in server-settings.json.

Bugfixes

  • Add a 70% damage bonus to discharge defenses with Energy Weapons Damage 6 and 7. more
  • Fixed flamethrower turrets not reporting the correct damage bonuses
  • Fixed gun turret tooltips showing the ammo in the middle of the other stats
  • Fixed artillery wagon and artillery turret tooltips not showing the damage of the loaded ammo
  • Fixed drawing wall filler when hovering mouse over ghosts. more
  • Fixed crash when trying to connect wire after wire type in cursor stack was changed by script. more
  • Fixed roboport would not output signals for 1 tick when electric pole was mined while having circuit wire from same circuit network. more
  • Fixed that the pole drag building skip trigger didn't work, so the tip was always shown even when the player used drag building.
  • Fixed LuaItemStack::get_tile_filter would incorrectly return entity filters. more
  • Fixed mining drill GUI not being openable if the drill didn't have module slots or energy source with GUI. more
  • Fixed a crash when using 0-length debug names in Lua bytecode. more

Modding

  • Added TurretPrototype::energy_glow_animation_flicker_strength.
  • Removed obsolete pollution-visualization sprite, which was replaced by pollution_color utility constant.

Scripting

  • Added LuaEntity::connected_rail_direction read.
  • Added TrainScheduleRecord::rail_direction.

Use the automatic updater if you can (check experimental updates in other settings) or download full installation at http://www.factorio.com/download/experimental.

External link →
about 3 years ago - /u/Klonan - Direct link

Originally posted by modernkennnern

These Multiplayer-related changes tho :o

Time to up packet rate to 1000. Gotta have the most up-to-date tick 🤔

You're the one they warned us about