Lots of great feedback here! Thanks for taking the time to write it all up.
Lots of great feedback here! Thanks for taking the time to write it all up.
It wasn’t standing on the fan. It was the platform right below the start. Where you wait for it to tilt, use the tight rope, they fall back to platform once tilt is done. Not sure if that’s an “exploit” but just an easy 100% quickly.
Menu seems to be fixed now, but it took multiple restarts.
I shall relay your tactic!
For the menu things, we had a different push (not the hotfix) that some users who were playing during it saw this temporarily happen. Game got into a weird visual state, but it seems to be resolving now for most users on some restarts, or a few games later.
Sooo...
What happened to the Fame Pass and Daily Challenges?
AM BACK!
A separate push (not the above hotfix) caused this temporarily for some users - most find after a few games, or a restart, it comes back. If you're on PC, verifying your files seems to do it :)
Sooo...
What happened to the Fame Pass and Daily Challenges?
Trying to pin down how and who this is affecting as it isn't all users - are you able to contact Support for me?
I just successfully still used the air time exploit so I'm not sure what they "fixed"?
Also, now I cant get daily challenges. They were there when I logged in. Made some progress. Now they are not showing up at all.
Edit: restarted game (already did update) and now have the Main Menu HUD is missing. No season rank progress, no crown rank progress and no daily challenges.
2nd Edit: If it was standing on the fan then idk. I thought it meant standing on the tilt platform right below the start. You can still stand on that platform and grab the rope once it tilts and then fall back onto platform for an easy 100%.
I'll look into that UI issue now - if you could kindly also let support know, we can raise the alarm both sides: https://support.fallguys.com/hc/en-us/requests/new
Were you still able to use the exploit post-restart, too? Can you confirm to me what you did as well?
What was the air time exploit?
There was an area that players could stand on with no obstacles getting in their way, and tick the counter up undisrupted.
Full Tilt will be re-introduced from tomorrow, but the fix is in - apologies but have made that clearer for my post!
!sticky
RIP INVISIBEANS TEMP IMAGE
• Players will now be respawned at the last checkpoint if they become wedged in a pipe
• SFX of some S6 emotes that were missing during rounds are back
• Change to Air Time to prevent exploit
• Music no longer stopping during some rounds
• Performance improvements to PS4 qualification screen
• Fixes for player names not displaying correctly in some languages
• Full Tilt back in rotation from tomorrow, with changes to prevent exploit
• 3 word Fall Guy names on PlayStation fixed
• Forbidden temp image from round selection screen removed
• Hoops SFX volume corrected
We're currently investigating Party Promenade not eliminating players in Xtreme Squads, and big Roll Off finals in Xtreme Squads :)!
The "Cursor Stuck on Screen" bug has a fix pending at the moment but that should be sorted really soon! In the meantime here is a workaround: ...
Read more External link →it was me!
Some actual challenges:
"Collect all canisters in a single round"
"DON'T get boinked by a rhino in X rounds"
"Jump into the slime while carrying Bert" - just for fun.
These are some great suggestions - hearing all the feedback loud and clear for this event! This is definitely a more experimental set of challenges and I think we overestimated how many Canisters players would pick up per round a fair bit. If we run similar things in the future we'll be taking all the feedback into account for sure.
Glad you're enjoying it!
There's definitely a few more experimental things in this event- the canisters, Bert challenges, etc., and we'll be closely monitoring the feedback from them all. It's lovely to bring some new gameplay along with an event though- definitely something we're looking to do more of in the future!
Bug! This is being fixed right now
This is remedied, but you will unfortunately need to complete the challenge again - just the win one, all others should still have your progress.
So our wins that didn't get count will be counted after it's fixed?
Unfortunately not, but the fix is now out and all future ones will count.
This is a bug! This is being fixed at the moment :)
Bug! This is being fixed right now
This is being fixed as we speak, apologies!
What a bizarre way of doing it. Surely you want to front-load the pass?
The pass is still front loaded, but just less so than it used to be (players used to complete ~6 levels in their first Show. From around level 15 the pass takes about 30% less Fame per rank to complete than in Season 5.
We have done a few tweaks just to flatten the curve and stop high skilled players smashing through the entire thing in a day, but I think with challenges it should feel much more regular and fair than it used to in previous Seasons. It's something we'll keep an eye on over the coming weeks though!
Ever since Season 5.2 the beans have been "heavy" and body blocking too apparent in many games where many beans jostle and collide. In mad dashes to the crown in Lost Temple and Fall Mountain, getting boxed out of position by merely touching other beans can be the difference between winning and losing.
Why can't we fix it to what it was in Season 5.0? I swear, that patch had the best physics the game ever had.
Just to speak to this a bit, in Fall Guys we're in a situation where we essentially have to pick between beans feeling 'too heavy', and players being unfairly pushed by others due to being 'too light'. Ultimately we can't have both because these two things are directly at odds with each other- you're either sturdy, and can't be pushed, or light, and can be.
I think generally feeling slightly too sturdy is the lesser of two evils for now as it's unlikely to get you eliminated in the way being too light is. We'll continue to monitor feedback for sure- I think there are likely ways to make you 'feel' less heavy without that additional compromise.