Fall Guys

Fall Guys Dev Tracker




19 Oct

Comment

Originally posted by hold_my_cocoa

We will never sit here and tell you to not give feedback or criticism when you see it fit, and nobody likes to see details like this go unnoticed until the game is live.

There have been multiple people on this sub claiming to be Beta testers and saying that they reported a lot of issues with the last patch but Mediatonic pushed the update with all the bugs anyway.

Are you saying those people are all lying?

Not at all, I am speaking in this instance about the additions to the Xtreme playlist, which was not externally tested by our Board of Bean members!

Edit: Pressed enter too early, sorry! There were beta issues that went unactioned, and we are improving our internal processes to catch the bigger issues that slip through the net outside of that - clear bugs, for example.

Comment

Originally posted by 86sanity-

We should make sure going forward that we are consistent when we add new levels in to prevent the current issues in the future though, that's for sure!

This is what I meant by posting though. It doesn't make sense that you weren't ALREADY on top of this, and it's a repeated pattern of behavior.

I'm really not trying to give you a hard time. I just want to see the game thrive, and it's not currently thriving. The devs have to take some responsibility for these weird, seemingly incompetent, mistakes that constantly show up.

Sure, I just wanted to also ensure that people didn't think that the above post meant something else (if that makes sense). It's only a small nuance from the feedback you're giving (which is valid, and I do understand), but it is an important one - the original post could read as if we never shortened the original timers though we did. I do think it's good to try and avoid those kinds of things where we can, and a lot of posts in the community can get quite out of control quite fast and we often see incorrect/false things just kinda go whoosh and be run with.

We do what we can to get changes like this rectified in real time, but it is often not possible :(. That is often because there is a lot happening under the hood that takes precedence. This doesn't get rid of the fact that a lot of players are sitting and watching the griefers, and having a poor experience though, so I understand frustration.

We will never sit here and tell you to not give ...

Read more
Comment

Hey beans! I am still getting together a final list of what will be included, but do expect a post from me tomorrow outlining what to expect in the update and a date if I can give one (if not I will make that clear), and I will be on hand for any Qs!

Sorry that it is taking some time, I know that it can feel like these things should be instant or faster, but pivoting to make this work can be very complex. Thank you to those who have been patient while we work on this and gather info!

Comment

There is still work to be done in the long run to keep polishing LTMs like Xtreme, but when the post you are referencing was created, the new levels (for example lily leapers) were not in the playlist. It was during the first appearance of the LTM that I wrote this five months ago, and we did shorten all of the timers shortly after as outlined.

The newer additions should absolutely be shorter to match, but that is not what the above pertained to. We should make sure going forward that we are consistent when we add new levels in to prevent the current issues in the future though, that's for sure!

Comment

There are some really lovely ideas in here! The geysers especially really nail what makes a great Fall Guys obstacle- physical, easy to understand, and a multitude of use cases that allow players to interact with them creatively.

We're talked a bit about the 'tidal wave' concept before in the past- one thing that's tricky is that in a 3rd person mode you run into issues where the tidal wave starts to clip with your camera right before it reaches you, making it really hard to see where you're going at the most critical moment of the level. We think maybe there's something we can do with a more angled 'crest', but you do start to lose some of the visuals that make it so iconic.

Great work though! Always a pleasure to see your mockups.

Post
Lightning cracks across the Blunderdome. Big Yeetus spins menacingly, glistening in the light of the full moon. Bumbling beans rise from the slime and...BOO! We’re bringing the Halloween spirit to Fall Guys with our Fall-o-Ween Limited Time Event, with two special Shows, exclusive costumes and fiendish rewards.

Dive in...if you dare!



Celebrate Fall-o-Ween - 21-31 October We’re offering players a Trick or Treat with two hair-raising new Shows! The Trick Show presents a spine-tingling challenge for solo players, while the Treat Show keeps the jump-scares to a minimum with some mysterious Trios fun.

But you’ll need to conquer both to complete the hallowed Fall-o-Ween Challenges and unlock these rewards!

  • Hobgoblin (colour) - 100 points
  • 2000 K...
Read more
Comment

Originally posted by Dezthegrunt

Time wasters aren't going to just "stop it"

Hi! Unfortunately, I know. The wording was really just to soften the blow because I knew it was going to be frustrating for people to hear that we wouldn't be able to fix this one instantly. What gets fixed and when isn't the Community Team's call to make and we did push for a sooner fix but unfortunately it wasn't looking possible, so I just tried to soften the blow communicating this.


18 Oct


17 Oct


16 Oct


15 Oct

Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.