Fall Guys

Fall Guys Dev Tracker




08 Jan

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Originally posted by ruinawish

I think this kinda bug is hilarious... team tops vs team bottoms!

I've got the bottom so TEAM BOTTOM*

*but srsly we're still in the midst of solving

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Originally posted by [deleted]

[removed]

Gonna leave this up for a bit front-of-show to catch anyone experiencing issues.

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Update 1: One change has been made that will positively impact accounts who have not opened their shop GAME yet. Accounts that have yet to open their store will now see the full set.

We are investigating next-steps for accounts that have opened their store.

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Originally posted by Eta1n

Thanks for the quick follow-up! It's great to have such active community managers.

No problem :D I wait ages for things to come up in store rotation and know how painful this can be! Just waiting on word back about fix ETA.

Will post in this thread with an update ASAP (and add it to this post body)

edit: F for 'alterted' :< I can't spell when I'm rushing.

Update 1: One change has been made that will positively impact accounts who have not opened their game yet. Accounts that have yet to open their store will now see the full set.

Update 2: Sorry this isn't an UPDATE update but we're still working on this, just wanted to let you guys know that's why we've been quiet!

Update 3: Still here, still working on it.

Update 4: we are HERE HI!!! It's been a day :). THOSE OF YOU WHO DIDN'T GET ONE HALF OF YOUR COSTUME TODAY, YOU SHOULD HAVE IT IN YOUR STORE AFTER MONDAY'S REFRESH

Update 5: Happy Sunday! It should be fixed in your store now :)

We are investigating next-steps for accounts that have opened their store.

Edit: Updated w...

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Originally posted by Eta1n

I have the same bug, but only the lower part available. This is definitely not intentional...

Doesn't look right to me - sending a note, thanks for the tag /u/ThinkFree. BRB.

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Hey everyone, the costumes will each be 3 crowns top and 3 crowns bottom. They will be featured one after the other, starting on the 12th - so will last about a week in total! Cheers!


07 Jan

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Yep, when this pattern lands in an account right now, it won't budge. You might find your shop timer is also saying an incorrect time now.

Hopefully we'll be able to deploy a fix for affected accounts in the next week or so - waiting on a few things before I can confirm.

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Originally posted by OmegaHD1

Rat king is supposedly coming on the 17th

Yeah Rat King or "Mouse King" as he's called in game, will be in the store, both variants

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If I had a printer I would definitely print and assemble this and put a few around my room just to seriously weird Oliver out on calls

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Originally posted by IronMark666

With respect Joe, and thank you for the reply, but on the one hand you're asking us to respect the fact that things need 'rigorously tested' before they're rolled out but less than a month ago a version of Slime Survivors was rolled out with two broken levels.

I have no idea if the Slime Survivors issue was as a result of the mode not being tested but that is the perception people have. People get frustrated when there appears to be no consistency on these things.

Yeah, I mean I can't say much more than that we're not perfect and mistakes do happen. Each time we mess something up we take it very seriously and try to put process in place to make sure it doesn't happen again.
Nobody gets more frustrated when these things happen than us. Both the team and the game are growing in complexity daily, and as we try to scale to meet the demands of the player base unforseeable issues pop up, and occasionally things make it through into the live game. It sucks and we're doing our best reach a point where we catch everything before it goes live, but we're not there yet!

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Originally posted by FallGuysJoe

I had a meeting yesterday with our character engineer to identify some of the key areas and we're actively working on fixes. To elaborate a bit more, our main focuses are:

- The character not detecting that they are 'grounded' on various obstacles (like the upward punchers on Tundra Run, causing them to randomly fall over.
- Other characters lag corrections being received as 'impacts' and causing you to ragdoll/ push your character unfairly.
- Dive doing very strange things on fast moving platforms (like Roll Out)
- The Fall Guy in general being too unstable in their air. This is less of a bug and more of a design change based on player feedback. We want Fall Guys to fall over but there needs to be a reason to it.- as soon as it's unpredictable or 'random' you can't trust the game to behave consistently and that sucks. Right now being brushed in mid air sends you toppling over and that's not very fun.

We're working on it but we can't rush fixes out f...

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We also play the game a lot (I maybe play it too much but who's counting really) so we often experience these issues ourselves. Certainly the physics with Hex-a-Gone trials right now. We can't wait for this to be better for all of you.

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Originally posted by IronMark666

The reason they always ignore this is because posts like this never gain traction.

If everyone who felt strongly that the physics need addressing would actually band together and upvote a single thread to the front page that would help.

And then the second stage is that if Mediatonic reply that they're "investigating" to stop being content with that bullshit excuse. They have been saying "we're investigating" about things since the launch of this game that don't get fixed. We, as a community, really need to start holding them to account more and stop settling for their complacency.

As I always say, I would never accuse them of being lazy and I am 100% sure they all work extremely hard. I just think their priorities are awful. They constantly ignore things the community feel strongly about while they're begging big streamers to be their friend.

My personal theory is that the nonsense physics are put into the game deliberately because MT want Fall ...

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I had a meeting yesterday with our character engineer to identify some of the key areas and we're actively working on fixes. To elaborate a bit more, our main focuses are:

- The character not detecting that they are 'grounded' on various obstacles (like the upward punchers on Tundra Run, causing them to randomly fall over.
- Other characters lag corrections being received as 'impacts' and causing you to ragdoll/ push your character unfairly.
- Dive doing very strange things on fast moving platforms (like Roll Out)
- The Fall Guy in general being too unstable in their air. This is less of a bug and more of a design change based on player feedback. We want Fall Guys to fall over but there needs to be a reason to it.- as soon as it's unpredictable or 'random' you can't trust the game to behave consistently and that sucks. Right now being brushed in mid air sends you toppling over and that's not very fun.

We're working on it but we can't rush fixes out f...

Read more
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Originally posted by PeaceExternal449

Dam this is lag were on other people's screen you just walked off but on your screen you were perfectly fine so to other people you just walked off and died.

This could be right I think, but we'd also like to take a closer look - see if it was something under the hood that we can pinpoint. /u/verybxsic would you mind popping a note to support.fallguys.com with this footage? They'll ask you some details and take a look at logs.

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Originally posted by epictiger01

Wait, how do you get the snow!?!?

(nice win too)

Snow is only present on console at the moment!

(also +1 great win)

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That....that's some detail right there

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They'll appear in the next season - we'll always bring our featured costumes back, but we wait a while so those who nabbed them can flex for a bit.


06 Jan