Fall Guys

Fall Guys Dev Tracker




05 Aug

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Passed onto the dev team. Don't you DARE start doing this on purpose.

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Interesting discussions here!

For a bit of context, we feel like team games were important for a few reasons.

  1. The vast majority of players in our playtests enjoy them! It can seem like most players hate them when you go onto forums but the online community tends to represent a loud, very competitive, but ultimately small community. We have to make sure we balance this feedback with the unspoken majority too, and so we have analytics that will be tracking things like quit rates etc. that we'll be using to make decisions around things like this.
  2. The chaos of bumbling Fall Guys trying to do complex tasks together is just inherently funny and really does capture what we're trying to make here. Tellign people to 'take things less seriously' is not the right advice as it devalues the way they play games, but we do genuinely think that this sudden 'ok now struggle to work together ' is part of what makes Fall Guys so unique.
  3. As mentioned below, it...
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Originally posted by RumZ512

Joe didn't even know he programmed this possibility. Hot damn.

I can't program for toffee. The engineer that made the pathing algorithm got a good laugh out of this though.

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Why do you lot have to do this to me...
(fix coming soon, you cheeky lot!)

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Originally posted by whiteb0yslim

/u/fallguysjoe this could be a nice feature to add after release?

We used to have it in the game but it got cut due to complexity (alongside a lot of other things, I'm sure you're all learning!). Would love to bring it back one day!

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We accidentally set the crown to be 'mantle-able', oops!
We never saw this happen during betas unfortunately. Fix incoming soon!

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Originally posted by MentlPopcorn

I saw someone mention make invisible walls that give time for the players to walk around before the match starts to erase the "front row" problem

Yeah some sort of gated start is a really nice idea actually!

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Originally posted by Nifkin

every time I play this one it always feels as though I'm walking on ice and then it speeds me up insanely fast and launches me. this video is just this guy walking normal speed in a straight line and I'm sitting here like wtf lol

We are hotfixing this issue soon!

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Originally posted by daneelr_olivaw

/u/fallguysjoe - I've seen two threads about this bug, FYI.

EDIT. Dev replied, locking and to the megathread with you.

We've fixed this internally! Coming soon to a Fall Mountain near you.

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I drew this... it's an apple, sorry! I really really really like mangoes and peaches though. I might have been hungry at the time. :S

(Principal Concept Artist on Fall Guys)

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Fixed in an upcoming patch, I promise!

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Originally posted by daneelr_olivaw

u/OliverAge24Artist /u/fallguysjoe

EDIT.

Locking as the dev replied.

Hey, thanks, we know.
We have anti-cheat measures but we're still tuning them as we get more data from launch!

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Originally posted by CubesAndPi

That must be such an amazing feeling to blow through your estimated peak concurrent players like that. Congrats on the launch! Having fun with it on pc. Would love to be able to spectate people in my party instead of scrolling through everyone

This is probably our most requested feature (after working servers of course). Coming very soon!

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Originally posted by old_people_driving

Havent been able to play a single match, once the match loads I get disconnected every single time. All that hype for nothing

I'm really sorry you're seeing this. We're trying to get to the bottom of it as quickly as possible.