Fall Guys

Fall Guys Dev Tracker




20 Jun

Comment

Originally posted by Imhotep0

I really hope this applies to slime climb/scraper as well

Yeah the rule applies to any squads-based level or playlist, but I pulled out Xtreme because that's where we saw issue super duper exacerbated

Comment

Originally posted by powellax18

I haven't seen a mention of when the game will be downloadable/playable from the Xbox store anywhere. Should I just be expecting 12:00 am in my region (EST) or is there a specific time it will be available across all regions?

Thanks and very excited to play!!

We generally don't give a hard time for these updates because it requires some downtime and stability monitoring, but we'll start communicating things from tomorrow morning BST! Because this is a huge release we aren't sure how long the window will be between downtime on current platforms + ready to go on all platforms.

Comment

Originally posted by ReallyHotMess

So, I take it body blocking, collisions and general physics improvements won't be mentioned until tomorrow, right?

R-r-r-right?

We make changes to this every season! Especially when we introduce new objects/obstacles :)

Comment

Originally posted by Joelallen3

Shouldnโ€™t snowy scrap be Snowball Survival? Snowy scrap doesnโ€™t have slimeโ€ฆ

My bad!!! Thanks and changed haha

Hai!

Holy guacamole it is BUSY in the Fall Guys HQ today, WOWZERS.

Full notes including new content + new functionality will be out tomorrow, but here are the biggest issues we've patched up for tomorrow's release!!

This list is not exhaustive!

  • Major optimisations to various areas of memory usage, reducing instances of crashes on PlayStation
  • Improvements to PlayStation FPS on object-heavy levels such as Fruit Chute, Slime Climb, Lost Temple and more
  • Improvements to tails being grabbed from a distance by players experiencing high latency
  • If multiple Squads get 0 points (particularly in modes such as Xtreme Squads) they will be eliminated instead of tying and moving to the next Round
  • Fixed an exploit on tile levels such as Thin Ice, where players could spam jump and avoid breaking tiles (Thin Ice is back!)
  • Fixed a Tail Tag exploit where players could stand on a podium and evade capture
  • Fixed i...
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19 Jun