Fallout

Fallout Dev Tracker




14 Feb

We have updated the list to include further additions coming in Patch 6 (and beyond) based on your comments and feedback. Thank you for continuing to let us know what you're experiencing and what you'd like to see. Keep your feedback coming.

Originally posted by NoctD

I don't see any plans to fix CAMP griefing for Pacifist players unfortunately. So Bethesda is not really listening to our feedback regarding CAMPs. Please add the slap damage to non PvP CAMPs, its badly needed.

We are looking into possible solutions for this, including making it so Pacifist mode carries over to your CAMP and it cannot be damaged.

Originally posted by AnAussiebum

Please have a lazer weapon fix soon!

Just answered a similar question here: https://www.reddit.com/r/fo76/comments/aqlcu2/inside_the_vault_february_14_2019/eggzcy9

TL;DR being a balance patch for Energy Weapons is coming. We're aiming for this patch for March but will have the specific timing a little later.

Originally posted by re-bobber

I'm curious as to when they are going to buff energy weapons. I have 2 or 3 cool weapons in my stash that I have been holding onto.

We are working on a larger comprehensive balance patch that includes fixes to durability and utility of Energy Weapons. We expect this patch to be available in March, but will be able to provide specific timing a little later.


12 Feb

Hi u/spectral000,

The feedback we receive on Reddit, and forums, and social continue to be the most valued and helpful in determining what gets fixed and implemented when and where. Patch 6 is currently scheduled for next week and should address several issues we’ve been seeing people post about (and more) including:

  • Scorchbeast scream frequency
  • Dead tamed creatures causing C.A.M.P. budget to increase and never decrease
  • Rad worms increasing all player effects by 50%
  • Accidental damage to another player’s C.A.M.P. causing a WANTED status
  • Items accidentally being lost in the hopper during “Feed the People”

That’s to name a few. Beyond that, we are working on getting the roadmap up so everyone knows what we’re planning through 2019. We are ai...

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10 Feb

Comment

Originally posted by Amazing_Archigram

u/kindofsquishy does the team know about this?

I see LadyDevann has already jumped in with your answer :) Seconding what she said!


31 Jan

Comment

Originally posted by Lewzephyr

Today alone, I have had 4 legendary mobs that I killed just despawn.

https://i.imgur.com/FeLeX8G.jpg

This is an example. corpse was loot able as it was falling and then poof, now its a prop in the world.

This is all within 15 minutes.

I realize now I have several others do the same, but this really caught my attention since they were legendary.

This is on PC.

Thanks for flagging, just confirming that we've passed this one on to the team.

Comment

Originally posted by bceagles33

As upset as I am with this previous patch, and admittedly I am taking a break from the game due to that, I truly appreciate u/lonevaultwanderer and all the other community managers busting their asses to get issues reported to the devs. You guys rock, keep doing what you do 👍

Giving u/lonevaultwanderer a pat on the shoulder as we speak. Thank you for your kind words and feedback - we really are listening and the dev team are working super hard.


30 Jan

Comment

Originally posted by MalcolmLinair

Okay, this is more like it. I'll be honest, half the reason I was so discouraged by this "update" was the radio silence from the Devs. Really guys, this sort of thing helps; it's a lot easier to forgive a screw up if you know it's actively being worked on, and have received an apology.

Thanks for the feedback - we're working as hard as we can to make sure there's transparency for you all.

Comment

Originally posted by giantpunda

Thank you for the update. Really appreciate it.

I serious hope it's more "the end of this week" and less "the beginning of next".

I think most people could tolerate 1-2 days. 5-6 (factoring in the weekend as well) or more is ridiculous.

I hope people are working over time and weekends to get this fixed cause introducing these problem, particularly the one re-introducing a problem, should just not have happened for a release build.

The team is actively working on it as we speak, but we want to give you as much transparency and honesty as possible regarding timeframes. As soon as we have a more concrete timeline we'll absolutely let you all know.