Fallout

Fallout Dev Tracker




13 Mar


11 Mar


09 Mar


08 Mar


07 Mar


06 Mar


03 Mar


02 Mar

Comment

Originally posted by Vernon_Trier

ground thumping intensifies

For a moment I thought I had made a typo in the post and called it scrib... haha dang that's an amazing reference! I completely forgot about them!

Hi all,

We’ve seen your feedback on the Weight Reduction Perks and modifier effects. After investigating your feedback, we found there may have been some confusion as the current version of the Perks and modifiers is correct. Previously, Weight Reduction perks were decreasing beyond what was intended, which is what was fixed and now remains capped at 90% for any given item.

We have also fixed server login issues for console players as well as some issues with Challenges that came out of last week’s update. We have temporarily turned off the One Violent Night public event while we investigate an issue causing unintended fail states. We will provide updates on that fix as soon as we can.

We apologize for the inconvenience and appreciate your patience. As a thank you, we are adding a Scrip Surplus Event from Today (Thursday) to Monday and providing Double SCORE this weekend on Saturday and Sunday.

Thank you again.

External link →

28 Feb

Comment

Originally posted by Ladydevann

We see the reports of issues joining Servers on consoles, and re-roll challenges giving seasonal event challenges or weekly challenges. We are in the middle of an investigation on this and will have the log-in issues resolved soon(TM). I'll post back in here when we are back online and I have more info.

Server issues are resolved! I'll let you know when I have an update on re-rolled challenges but I do not expect to get that tonight.

Comment

Originally posted by Npomles

So I now have a legacy auto axe if I have a swing speed roll? By definition at least?

Very pleased with e content of this update, a lot of small things that will add up for some excellent QOL.

I mean, technically? But FSS doesn't work on auto-axes anyways so there is no benefit having it.

Comment

We see the reports of issues joining Servers on consoles, and re-roll challenges giving seasonal event challenges or weekly challenges. We are in the middle of an investigation on this and will have the log-in issues resolved soon(TM). I'll post back in here when we are back online and I have more info.

Comment

Originally posted by Every-Cycle-3238

This is very disappointing. I wasn't really following PTR and kinda just assumed mutated events were gonna have two mutations. One mutation is not gonna make a difference for people who wanted a challenge and it's just gonna annoy those who didn't want it. It's a middle of the road update that's not gonna satisfy anyone.

I'm guessing they excluded RR and PP from the event list because mutations would've killed scavengers/creatures too fast. It would've been a nice challenge to keep them alive against poison, freeze, or explosions.

👀 Stay tuned!

Comment

Originally posted by AHeroicLlama

Can you please share the version number? That's normally included in patch notes.

(I would refer to the exe but the past few patches the shipped exe has had a different version property than in game, and I can't get in-game right now)

Yes! Sorry I missed that this time, I'll add it to the notes. It is version 1.7.3.15

Comment

Originally posted by OuterRimSmuggler

Hmm no more faster swing speed on auto axes. Doesn't say they removed the roll from already created legendaries. New legacy created?

FSS doesn't work on Auto-Axes from my understanding, so existing auto axe's with it don't benefit from that mod.