For Honor

For Honor Dev Tracker




11 May


10 May

Yep

Comment

Originally posted by TANKSDIDNOTHINGWRONG

Show us the numbers.

You have the numbers. You used to compile matrices of winrates and pickrates in ranked duals and duals and in what skill ranges. People can bicker and bitch about what heros best and what moves are best. Having cold hard numbers will at least point the communities bitching about this and that in a more cohesive direction. Rather than dozens of voices complaining about their own biases and this move and that feat.

Eg: show the number of light parries in low rank duals and 4s compared to higher rank duals and brawls to finally shut up the incessant "light spam" complaints. Show who's feats land the most and do the most damage/kills in a game. Show how often heros land strong finishers Vs heros that are stronger in neutral and dodge attacks (spoilers the latter wins)

Post them in the subreddit and see how many voices rally around one point versus what people belly ache about in the comments

Thank you for listening to my Ted talk

...

Post them in the subreddit and see how many voices rally around one point versus what people belly ache about in the comments

Just to be brutally honest: the cold hard numbers never did anything to stop any disagreements. Ever. Not that that's really the goal of releasing them, but I've seen a lot of proof that this is exactly what won't happen.

Yep

Comment

Originally posted by Numberlittle

If i need to share my personal opinion, the balancing has been the best since i started playing (16 October 2018). When i started, there were a lot of weak heroes with Boring kits and the game was a lot more focused on the defense side, making it more stale.

I need to say that the devs are doing a great work in my personal opinion, i love all the buffs and rework they are doing instead of nerfing the heroes with more complete kits. I hope they will continue this way! I can't wait to see the next TG, i hope there will be a lot of weak heroes addressed like the last one

Thank you! I think we've come a long way and gone through a lot of Testing Grounds to reach this point. We hope to continue progressing things in this fashion.


09 May


08 May


07 May

Yep

Comment

Thank you for using the meme format Emote at least. :)

The picture is even more complicated than just "a community of two sides" though. We also have in-game d a t a, survey results, and the dev team's intuition.

When players say we made the Gryphon changes in reaction to Reddit, that was not the whole justification. He had spectacular in-game winrates and was a huge topic in our survey data as well.

Similarly, when players said we pushed the CCU live because we only care about competitive players on PC: sure we want to prevent staring contests in tourneys, but it's also a game design preference. We have recognized the need for more offense in the game since very, very early days, and it's been a dev team priority for a while.

We have a holistic approach. So do the "different communities" influence us? Yes. But we never close off a source of feedback, or pick a favorite side. We have one game and we have to make one balancing decision for the build t...

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06 May

Comment
Originally Posted by The_Sentinel_
needs what exactly?

Took the words out of my mouth haha. We are doing another Testing Grounds (TBD) which will feature Shugoki, Option Selects, etc, so I'd love to hear what everyone thinks is wrong with him and how they'd like to see it changed.

05 May


04 May

Comment
Glad to have you back! I'll go ahead and just lock the thread.

03 May