For Honor

For Honor Dev Tracker




14 May


13 May

Comment
Originally Posted by DeeFautBoi34
I'm gonna give it to you straight! The game is dead in my opinion and I know I'm just a average player but it seems that the gameplay and the experience I had playing the game just feels depressing. It was fun playing with my friends but now no one plays it and I think it's best to quit this game and go play a different close combat game. Maybe Brawlhalla or Tekken because I heard MK11 sucks. The generation of games really do suck nowadays. But Anyways See Yall later.


Good Fight!
It's unfortunate to see you're stepping away from For Honor. We hope something gets implemented that piques your interest in the future, and I would like t... Read more
Comment

Originally posted by TANKSDIDNOTHINGWRONG

Hey sorry for writing you an essay response but here goes...

I do understand your point. Truthfully, I think that really comes down to the community having very different opinions on what direction the game should take. Which is something, in my opinion, is something that the devs should take a firmer stance on and tell the community what their plans and vision for the game should be. Hero stats and winrates will never stop the divide behind a lot of the community wanting different things. There will always be disagreements in the community and they will always get salty. I dont think trying to fight the communities toxicity is a worthwhile time investment and I don't think that should be the purpose of releasing these stats.

Here's what I think making these posts will do:

-It is such an easy way to honestly and regularly stay in touch with the community and to show the devs are listening and communicating.

-No community has ever complained about th...

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All super interesting points, though I have disagreements with a few of your premises. I'm not averse to doing stats again.

Honestly, if there is a takeaway from the stats overall, it's probably that "simple health and damage are way more influential than people think + Reflex Guard is a drawback, as most people understand."


12 May

Post

Hello everyone,

We'll be performing maintenance tomorrow, May 13th, to deploy Update 2.27.3

Time: 9AM EST / 1PM UTC

Estimated downtime: up to 45 minutes

Update Sizes:

PC: 29.9MB

Xbox: 29.9MB

PS: 29.9MB

Notes:

[Bug Fix] Fixed an issue that caused Shinobi Top Charge Heavy to play the wrong animation

External link β†’
Post
    Ubi-P4in on Forums - Thread - Direct
Hello everyone,

We'll be performing maintenance tomorrow, May 13th, to deploy Update 2.27.3

Time: 9AM EST / 1PM UTC

Estimated downtime: up to 45 minutes

Update Sizes:

PC: 29.9MB

Xbox: 29.9MB

PS: 29.9MB

Notes:

[Bug Fix] Fixed an issue that caused Shinobi Top Charge Heavy to play the wrong animation
Comment
Originally Posted by MrBdur
Any time frame when this will happen? I remember hearing all 7 reworks will drop with season 2 this year and that isn't too far away now but I also heard Shugo will go to TG for a third time.

Does this mean we have another TG coming up rather soon?

I hope so. The idea of tweaking option selects has me intrigued. I am still avoiding the game for now, mostly because it seems to trigger my newly discovered ADHD, but I am still watching for improvements to the game.

I also now know that my more extreme opinions when my emotions run hot are almost exclusively influenced by my ADHD. Hopefully now I will be able to catch it before letting myself get too emotional.

Anyways, very interested in when an option select TG ...
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11 May


10 May

Yep

Comment

Originally posted by TANKSDIDNOTHINGWRONG

Show us the numbers.

You have the numbers. You used to compile matrices of winrates and pickrates in ranked duals and duals and in what skill ranges. People can bicker and bitch about what heros best and what moves are best. Having cold hard numbers will at least point the communities bitching about this and that in a more cohesive direction. Rather than dozens of voices complaining about their own biases and this move and that feat.

Eg: show the number of light parries in low rank duals and 4s compared to higher rank duals and brawls to finally shut up the incessant "light spam" complaints. Show who's feats land the most and do the most damage/kills in a game. Show how often heros land strong finishers Vs heros that are stronger in neutral and dodge attacks (spoilers the latter wins)

Post them in the subreddit and see how many voices rally around one point versus what people belly ache about in the comments

Thank you for listening to my Ted talk

...

Post them in the subreddit and see how many voices rally around one point versus what people belly ache about in the comments

Just to be brutally honest: the cold hard numbers never did anything to stop any disagreements. Ever. Not that that's really the goal of releasing them, but I've seen a lot of proof that this is exactly what won't happen.

Yep

Comment

Originally posted by Numberlittle

If i need to share my personal opinion, the balancing has been the best since i started playing (16 October 2018). When i started, there were a lot of weak heroes with Boring kits and the game was a lot more focused on the defense side, making it more stale.

I need to say that the devs are doing a great work in my personal opinion, i love all the buffs and rework they are doing instead of nerfing the heroes with more complete kits. I hope they will continue this way! I can't wait to see the next TG, i hope there will be a lot of weak heroes addressed like the last one

Thank you! I think we've come a long way and gone through a lot of Testing Grounds to reach this point. We hope to continue progressing things in this fashion.


09 May


08 May


07 May

Yep

Comment

Thank you for using the meme format Emote at least. :)

The picture is even more complicated than just "a community of two sides" though. We also have in-game d a t a, survey results, and the dev team's intuition.

When players say we made the Gryphon changes in reaction to Reddit, that was not the whole justification. He had spectacular in-game winrates and was a huge topic in our survey data as well.

Similarly, when players said we pushed the CCU live because we only care about competitive players on PC: sure we want to prevent staring contests in tourneys, but it's also a game design preference. We have recognized the need for more offense in the game since very, very early days, and it's been a dev team priority for a while.

We have a holistic approach. So do the "different communities" influence us? Yes. But we never close off a source of feedback, or pick a favorite side. We have one game and we have to make one balancing decision for the build t...

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