Forge of Empires

Forge of Empires Dev Tracker




21 Oct

Comment
    Juber on Forums - Thread - Direct
Friday
  • Buildings in your city were difficult to interact with, when the popup appeared. They now can be collected and opened like they should
 
Comment
    Juber on Support Forums - Thread - Direct
Do you still have this problem?  
Post
    Juber on Forums - Thread - Direct

Hello Queens and Kings,


For the detailed description of the changes, please see the list below:


Bugfixes

  • In Cultural Settlements, within the building grid, Mysterious Shards from the Flying Island would appear in places that were behind impediments. This has been fixed, and they appear in a visible place.
  • In Guild Expeditions and the PvP Arena, buying attempts with medals would lead to issues in rare cases. This has now been corrected.
  • In the Market, when searching for a player, none of your own offers would show in your 'Current Offers' tab. This has been fixed, and now displays as expected.
  • In Guild Rankings, the Context Menu was too short for the marked area, when hovering over it. It is now the correct siz...
Read more

20 Oct

Comment
    Juber on Forums - Thread - Direct
Thursday
  • No player related updates
 

19 Oct

Comment
    Juber on Forums - Thread - Direct
Wednesday
  • The Social bar would jump to the first place, when one of your friend requests got accepted
 

18 Oct

Comment
    Juber on Forums - Thread - Direct
Tuesday
  • We changed the key fragment reward from Daily Challenges to have 1-3 keys, instead of always 1 key
  • The global ranking list would duplicate when a friend accepted your friend request. This no longer happens and you see the players on the current ranking page only once
 
Comment
    Juber on Forums - Thread - Direct
Monday
  • We improved the visuals in the Boost Overview for boosts, that are for the defense and attack (e.g. great buildings boosts and castle system boost)
  • We fixed an issue in the Winter Event, that the badges appearing from the "Show 2" would be displayed in strange places
  • Previously, when having no blueprints and are visiting a settlement, the game would not let you open your inventory there
  • Rogues would behave wrongly, when they got hit and you only have rocket artillery in your army
  • Mysterious Shards would appear behind impediments. They now are on top and don't hide anymore
 
Post
    Juber on Forums - Thread - Direct
Please find the daily changelogs for this week below.
Every day we'll make a post notifying of any bugfixes or changes to the game, or otherwise to let you know that no changes have taken place.

Should you have any feedback regarding the contents of the daily changelogs, please let us know here.  

17 Oct


15 Oct

Comment
    Juber on Forums - Thread - Direct
Friday
  • No update happened today
 

14 Oct


13 Oct

Comment
    Juber on Forums - Thread - Direct
Thursday
  • Searching for a name in the market and changing to your own offers, no offers would show up
  • There were sometimes some issues with buying attempts (PvP Arena and GE)
 

12 Oct

Comment
    Juber on Forums - Thread - Direct
Wednesday
  • If you disconnected and connected a building from the type 'tower' (e.g. Tigers's Den and Monastery) again, the HUD icon for disconnected buildings would stay