Hey everyone,
We’re here with some further discussions on some of the balance changes that were made in the v11.30 update, along with our thoughts behind them. We’ve been closely monitoring the feedback since the release and we’re happy to inform you that a recent hotfix will address some of your concerns.
One of our primary goals was to shift the meta so trap tunnels remain important and do the bulk of the work, but require active player participation to keep them intact and functional. Ultimately, we want to make active gameplay more engaging and fulfilling than passive gameplay; which is why we are introducing these early iterations of a meta shift. Ability damage and health/shield buffs are also a step towards that, but we’ve still got some work to do.
Gas Traps and Floor Launchers
We saw Gas Trap use that allowed affliction to stack and reach damage levels far beyond other traps. We changed the Gas Trap to no longer deal guaranteed full valu...
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