Fortnite: Save the World

Fortnite: Save the World Dev Tracker




21 Aug


20 Aug


19 Aug


18 Aug

Comment

Hey /u/XylicSTW thanks for the feedback!

Brought up this thread with the Dev team, and they have responded very positively to a lot of your ideas.

As Magyst said before, we cannot guarantee any of these changes will be implemented into the game but will definitely be having further conversations about them.

Thanks again, always love getting this productive feedback!

Comment

Originally posted by XylicSTW

u/Magyst

u/Chryztos

Some things to consider

For sure, just finished reading. Thanks for taking the time to put together detailed and constructive feedback on the recent changes. We'll forward this over to the design team to take a look at.

As always, we can't promise if any feedback will get implemented but we'll make sure it's seen.


17 Aug

Post
    Trello on Trello - Thread - Direct

Update 3 DX12 stability has improved, and the DX12 beta has been re-enabled on the PC devices that v16.50 disabled it on.


Update 2 With the release of v16.50, the DX12 beta has been disabled on certain PC devices. This is to prevent crashes that can occur on these devices when this rendering mode is switched on.

We’re still working to address DX12 stability on all PC devices.


Update The stability issue for the PC Performance Mode alpha has been resolved. We’ll update everyone when the stability issue for the DX12 beta has been resolved.


Description We’re working to address stability issues on PC for the Performance Mode alpha and DX12 beta.


Platforms PC


JIRA FORT-349955 FORT-356963

Post
    Trello on Trello - Thread - Direct

Description There are a handful of uniquely animated Pickaxes that are not playing the correct animation when used in Save the World. We’ll continue fixing these incorrect animations as they appear.

After swapping to a weapon, pickaxe animations may become broken until the end of the mission.


Platforms PlayStation, Xbox, PC


Discussion Reddit


JIRA FORT-350659 FORT-363590