Fortnite: Battle Royale

Fortnite: Battle Royale Dev Tracker




19 Feb

Comment

Originally posted by charlieeatsstickers

I WISH I was exaggerating. It is literally a long wait and then half lobbies when I play Rumble. Today I had to just give up and play squads twice because of the wait times.

I'm level 451, I would really like to get to 500, but it's becoming impossible because of the constant sweat. It's zero fun.

Comment

Originally posted by CarnivoreQA

It shouldn’t be hard tho, common/uncommon are easiest to find.

It is not droprate what makes such challenges hard, it is completing the goal with it (damage or kills). You don't have as much attempts to do it in core mods as in TR in a single match.

We will keep an eye on it. If this ends up being a problem for a lot of players, we could bring back lower-rarity weapons but at a lower spawn %.

Comment

Originally posted by IOnlyPlayAsSnowfoot-

You did it, you son of a bitch you actually did it

You did it, you son of a bitch you actually did it

Jurassic Park? Hopefully not a dig at my poor old momz ;)

Comment

Originally posted by Xenc

Does this mean Team Rumble returns to input-based matchmaking? Will Controller players on Mobile be separated from Touch?

It just means that mode won't look at player skill level when matchmaking, so you will be against random opponents.

Comment

Originally posted by brbrcrbtr

Great changes! But wait, sbmm was on in TR? How the hell did I wind up in so many crazy sweat build battle games lol

That means you are a good player being matched with other good players :)

Comment

Originally posted by Weird55

Why remove bandages? Is it just to free up the loot pool a bit?

Yep, makes it more likely that more desirable consumables will appear.

Comment

Originally posted by [deleted]

Nice! But I don’t see more ammo in the crates which is a must have.

Actually ammo cans should already be dropping extra ammo in TR.

Comment

Originally posted by flapjack626

Goddamn those are some good changes! Personally excited for the glider change. It always annoyed me that it was changed to an inventory item.

Hopefully it applies to other large team modes, like 50v50, when they eventually rotate back around. (speaking of which, we haven't seen 50v50 in quite a while... kinda missing it.)

Yeah we want to run it again as well, but it doesn't perform very well on the new island. We need to do a bunch of optimizations in general, but 50s in particular needs performance improvements before we can run it again.

Comment

Originally posted by FatherMagoolies

Can we do 150 score target too?

Ah that reminds me, we upped that to 125 - I'll update the post

Post

With the new season coming tomorrow, we have made a few changes to Team Rumble. Please post feedback here!

  • All weapons blue or better
  • Bandages removed
  • Glider redeployment now a free ability (doesn't take a slot)
  • 150/150/150 mats granted at match start
  • Skill-based matchmaking turned off
  • Increased elim goal to 125
External link →
Comment

Thanks for pointing this out, u/Jeremy25738! I've sent this over to our QA team and they're investigating.


18 Feb

Comment

We updated the price of the Sweety Skull Wrap and refunded the difference.

Comment

We're aware that non-throwable weapons are currently present in the Catch! LTM and are working on a fix.


17 Feb

Comment

Sorry to see you ran into this issue. The team is aware of this problem and it is being investigated.

Comment

SnD was accidentally turned off early, should be back up in a moment. Thanks for the call out!