Fortnite: Battle Royale

Fortnite: Battle Royale Dev Tracker




25 Jun


24 Jun

Comment

Originally posted by IOnlyPlayAsInferno

u/mrpopotfs

u/m_house_epic

This has been an issue for weeks now, people literally aren't getting what they paid for.

Hi!

We're aware of the issue, and you can follow its status on our Trello page.

Heya folks,
It’s time to soak up some rays during Fortnite’s 14 Days of Summer. Each day, drop into Fortnite for something new.

EN_09BR_14DoS_Announce_Social.jpg


In Battle Royale, each day will feature:

  • A weapon unvaulted for 24 hours only.
  • A new LTM to play (check out the full selection of LTMs that will debuting below).
  • A daily challenge and free reward.
  • New outfits and more in the Item Shop.

Sun’s out, fun’s out in Creative as well! Jump in daily for a new featured island.

Also in Save the World, complete a new quest every day to help Homebase host the hottest summer party around and score some summer freebies in the store. Complete quests to earn heaps of Summer Tickets; complete all 14 ...

Read more

23 Jun

Comment

Originally posted by gnome-cop

Thanks but aren’t you guys on vacation?

We still have a small amount of people working to take in reports like these. We want to make sure we have them tracked so we can resolve them in future releases.

Comment

Any other details you can provide such platform, game mode, and anything else you think could be useful for us when looking into this.

Comment

Thanks for the report, I will send this over to the team.

Comment

Originally posted by CommonTwist

Can we get these ltm's more often than once in 6 months? I mean Team Rumble is literally a permanent mode... but Wicks Bounty and Ground Game are also such great modes. A bit more variation would be cool

Ok

Comment

Originally posted by braiiiiiiins

Thanks for putting GG back into rotation, last night was a lot of fun :)

Yeah I had a blast playing it too. Hoping to be able to rotate it in more frequently, it did pretty well!

Comment

Originally posted by arrrrjt

So, how did it do? Our group was obsessed.

Pretty well actually, I think we can start rotating it in.

Did everyone like it as Duos? The thought process was we wanted to enable some social play but also that four players would be able to destroy builds super fast, so we thought we’d try Duos this time.


22 Jun

Comment

Originally posted by Eton77

Why not just stagger the breaks? Say 1/3 of the staff doesn’t work for the next two weeks, then switch for the next two

The benefit of an approach like “entire company is shut down” is that (almost) nobody is working and sending email so people can really disengage.

We usually send a “do not send email” email right before the break.

We have some community and operations people on call / rotation and use different mechanisms to do right by them.

Comment

Thanks for the report, I will let the team know.