Fortnite: Battle Royale

Fortnite: Battle Royale Dev Tracker




04 Mar

Comment

Hey,

Just wanted to hop in here and an let y'all know we're aware of your reports. Any more specifics on what you're exactly experiencing will help, but we'll keep you updated as we dig in!


03 Mar


02 Mar

Comment

You can - it doesn't tell you in the UI yet, but placing your reticle over a marker you've put down and pressing MMB again will cancel it.

Post

We’ve released a PC only client update to resolve the issue causing players to stop sprinting if an animation is played while the “Sprint by Default” option is set to OFF.

An additional fix for other affected platforms will release next week.

External link →
Comment

TL;DR:

There is not now, nor has there ever been mouse acceleration in Fortnite on Windows, and the only relevant input change recently is that in 7.40 we switched STW to use the same mouse sensitivity settings/behavior as BR (called out in the release notes ...

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Comment

Originally posted by claytonsnow

I literally have no idea what 90% of this means but that didn't stop me from reading it in full and occasionally nodding in agreement.

Your game sends data to the server in little chunks called "packets". Each packet is numbered in the order its sent so the server knows the order to process them. Not all packets get processed and sent through the internet at exactly the same speed, so sometimes a packet will arrive at the game server a little sooner or later than expected.

In the current system, our game servers discard packets that are marked with a lower number but arrive later, so if the server gets packets 1 - 2 - 4 - 3, it assumes 3 was too late to be useful and only processes 1/2/4. While sometimes a late packet is in fact too late to matter, there are cases where a small amount of "jitter" should be allowed when compared to the timescale of how fast the server is processing data, so we're going to implement a system that's tolerant to slight out-of-order packets.

The tl;dr impact is it should hopefully reduce the number of "ghost shots" or similar issues resulting from lost upload packe...

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Comment

Originally posted by eyedentatee

So to be sure we have a clear understanding:

Current Day

================

| Game Frame |

|1|4|3|2|5|6|8|7|

------------------

After UDP Patch

================

| Game Frame |

|1|2|3|4|5|6|7|8|

------------------

Close! "Current Day" would be more like 1|4|5|6|8, where packets arriving late are discarded.