3 months ago - Kafka - Direct link

Catching up on all the feedback still but just wanted to pop in:

First of all, I communicated the information I had:

  • The team was reviewing the Journey event inline with the pathfinder changes
  • As soon as we had details about what those changes were we published them to the blog

For the Pathfinder Troops, while the changes are predicted to restrict looping ability, the idea is that maybe you can still loop your turn 3-5 times in a row, you won’t be able to loop it 25 times. So the idea is to still allow the Pathfinder to loop, just not so much that if you find a Pathfinder on an opponent’s team you’re not just sitting in the battle watching your team get beat up with the opponent looping its turns.

Small changes can have a big effect in the game, so I know it doesn’t seem like the 2 level difference will make much difference right now, but let’s just give it a shot and see how it goes and as I’ve mentioned last week, we monitor all changes to ensure it’s going how it was predicted to go, if it’s not right, we’ll tweak again for the next Journey Event.

This is just one Journey event, let’s all play it, see how this affects guilds, because it is a guild event, not an individual one. We’ll be watching the data, we’ll be reading the feedback and I’ll circle back round with the team towards the end of the event and after it’s over to discuss how things went.

3 months ago - Kafka - Direct link

So manual and automated testing was done.
But we will always keep an eye on the live data when we have 10s of thousands of humans playing with the changes. You can’t replicate that.

3 months ago - Kafka - Direct link
3 months ago - Kafka - Direct link

I think you’re asking for players to play test? as manual testing is playtesting.

3 months ago - Kafka - Direct link

It was tested for bugs, balance and fun.

I know it’s not fun to for anyone who wants it the way it was before the rebalance though.

3 months ago - Kafka - Direct link

I’ll see what info I can get about this tomorrow when we’re back in business hours.

I haven’t bothered min-maxing this team, I will when things start getting tough but if anyone wants a team suggestion (I’m by no means the best team builder though), I’m having no problems with looping this team with Adelwing in 3rd position:

[7370,7199,7471,6118,3049,2,2,1,3,2,3,3,14016]

Stone viper starts the looping on Adelwing, if Adelwing looses the loop, Kerberos has a 40% chance of devouring/can cleanup until Stone Viper has the loop started again (usually in one or 2 turns).

I also haven’t maxxed out all the troops on this team either, so it would probably go slightly better with whatever I’m missing off the levels/traits.

about 1 month ago - Kafka - Direct link

Hi folks,

We have another small change to Journey difficulty for next week’s event.
The details will be included in the weekly event blog.

As always we’ll be monitoring the feedback and the game data to see how things go.