over 1 year ago - Kafka - Direct link

Hi folks,

I hadn’t seen any posts actually talking about this yet so I personally decided to start a thread for it.

Obviously there’s a lot of feedback about the Trials, but in this thread I wanted to talk about the Trial Team feedback but refocus it a bit into:

If you were building the teams for each Kingdom’s mechanics the way they’re described in game, what teams would you build for everyone to use?

I know many people mentioned wanting Weapons, if you feel like sharing your ideas can you include an example without the Weapons as well?

I hear what you’re all saying about the difficulty being too hard and the teams not being synergised enough, but it’d also be great if we don’t just get feedback about what you don’t like, but also about what you specifically want to see as well.

Trials are staying, but as always we watch to see how the update goes and are open to rebalancing as needed. So if there’s something you specifically WANT on your Trial Teams, let’s go I’m all ears :slight_smile:

over 1 year ago - Kafka - Direct link

I don’t actually have any parameters as this was purely me on my own back starting this thread to ask so I could give the team more detailed feedback about what players might want to improve the experience if they had more say in the teams.

I can’t promise anything will be changed but I think it’s going to be easier if I have something to bring specifically other than just the negatives (which I will still report back of course).

I would say sky is the limit and we will work it out from there?
Personally, I would probably avoid faction troops given the offers are more likely to be helpful for newer players who won’t unlock the underworld for sometime.