Just popping my head in to say thanks for all the constructive, detailed feedback.
We’ve been keeping track of these conversations around RNG, particularly about the Hoard Mimic.
Just popping my head in to say thanks for all the constructive, detailed feedback.
We’ve been keeping track of these conversations around RNG, particularly about the Hoard Mimic.
The Gems of War and PQ3 development teams are completely separate teams.
Gems of War has its own development team who do not work on PQ3 at all.
It is exciting to release a new game but Gems of War is still our baby.
When it comes to RNG we tend to start conservatively.
The community has often surprised us with how hardcore they go at new features and have in the past absolutely shot past our expectations and we’ve had to nerf things to rebalance things in a healthy way. NO ONE likes nerfs, not you, not me, not the designers making those calls. We can all agree it’s a bad time for everyone involved.
If something gets released and it has undershot the mark, it’s better to have to buff it rather than overshoot it and then nerf it.
I’m not saying that’s the case here with the Hoard Mimic drop rates, the data will show the team what they need to know regarding that. I’m just trying to give some insight into some of the decision making.
When I spoke to the designers they’d already started brainstorming about what/how they could possibly make the Hoard Mimic experience a better one. There’s been no decisions about what if anything will be done at this time, which is why I was more focused on collecting feedback and making sure you all knew I was in the thread doing that.
While it is frustrating to have to wait, we try not to make knee jerk decisions on Gems of War, we give things time, we listen to the feedback, we watch the data, we consider the multiple options to improve or solve a problem and how that would impact the game in the long term and any future plans or ideas we were hoping to implement.
This is what the CX team mean when we say we’ve passed your feedback on, or are taking notes and paying attention to what you’re saying. We have indeed, passed on the feedback, the team are listening and they are considering everything they need to consider before making any kind of decision, and they’re giving the time and consideration it deserves and not just throwing the first thing they think of at the wall and hoping it sticks.
Sometimes it might be a super simple solution (hello Soulforge), sometimes it might mean tweaking the numbers on the RNG, sometimes it could mean a feature gets changed, sometimes it means doing literally nothing at all (what do the numbers say? How will this impact future features/content/plans?).
The risk of making a post like this is that it’s easy to take what I’ve said as a promise, when I’m just sharing a little insight and at this stage can’t make any promises or guarantees that anything will be done at all. All I can tell you for sure is it’s something that the team are aware of and are considering, but I’m not sure which way things are going to go right now.
When I know you’ll know.