over 3 years ago - Jeto - Direct link

Hey!

I tested this in Explore.

Ironhawk Artillery Support triggers first, doing damage to all opponents as expected. Then Orc Armor triggers. Which replaces the armor lost.
If the Orc Troop was at full armor, it appears to cancel out because it is reduced then instantly restored to full. However, both traits do trigger.

Also tested on an enemy troop with the Orc Armor trait, that had no armor. The damage is dealt to health as intended, following this Orc Armor triggers giving 5 armor.

Both these mechanics and interactions are working as they are intended to. Based on the test myself & another team member went through.

Jeto - Support Team :woman_mage:t2:

over 3 years ago - Jeto - Direct link

Hey!

Let’s all pause, I’m just getting some clarification from some of the Team and I’ll write up this response for everyone :sparkles:

over 3 years ago - Jeto - Direct link

Okay!

The Traits from Ironhawk and Taloca trigger individually and do damage individually, so it’s 4x set of damage.
This causes Orc Armor to trigger 4 times (or 1 time per instance of damage dealt).
Artillery Support and Lightning Bolt trigger first, then Orc Armor triggers afterwards.

In all of the examples above, Orc Armor is individually countering the damage done by these Traits.

In the Taloca example, the opponent’s Troop has 5 Armor at the end because Orc Armor triggered last, giving the 5 Armor.

I’ve checked with the team and this is currently working as intended. Including the example of multiple of the same Troop on a team.

Hope that is helpful in clearing that up. However, if you have feedback about how you’d prefer it to work or be described, I can pass that onto the team too and they’re open to considering it.

Jeto - Support Team Human :woman_mage:t2:

over 3 years ago - Jeto - Direct link

What an especially spicy team…

It would not be an increased total % chance. Again, not stacking traits but occurring as individual instances.

If more than one were to trigger at once, each would have their own 8% chance. Either successfully killing the enemy troop and moving on to the next, or using all attempts on one troop unsuccessfully.