Ghost Recon: Wildlands

Ghost Recon: Wildlands Dev Tracker




19 Jun

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Nice one :D Thanks for sharing!

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Originally posted by letsgetthissbread

The original player could just take back control of their drone like in R6

Yeah this is what I initially thought about when first reading.

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Originally posted by UbiTone

Interesting idea. So the other players could gain outright control of the drone? How would that work if the original player goes back to their drone?

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Interesting idea. So the other players could gain outright control of the drone? How would that work if the original player goes back to their drone?

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Originally posted by UbiTone

We've sent this suggestion for consideration!

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Originally posted by Speideronreddit

Oooh thanks! I just read the article, and this bit really stood out to me:

"Players will have a slot where they can equip a melee weapon that dictates which set of lethal CQC finisher animations your Ghost has.

At launch you will have access to two different sets: one with knives, one with karambits. We’ll have different animation sets too, so if the enemy is isolated there is a longer animation to showcase your kill."

Thanks so much for the link!

Yeah of course, no problem at all.


18 Jun

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Originally posted by igoaa

This is awesome!

Absolutely :)

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Originally posted by Speideronreddit

You can get different knives?! 😮

I was going to try for a splinter cell look on my first character/loadout due to the stealth mechanics, the takedowns, and the karambit, but now I'll be spoiled for choice!

Unless you're talking about different karambits, which is still really cool! 😁

Here's a quote from our Survival Article we posted before.

"We will have different skins for both sets of weapons, so you can find either a knife or a karambit that fits your Ghost’s look. You’ll be able to see your unique weapon skin during the animation sets."

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Originally posted by UbiTone

Feel free to post them here or on the Ubisoft forums :)

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Originally posted by Speideronreddit

The new close-combat takedowns are so cool. While I'm hoping for some extra variety in the final product animations, all the Karambit takedowns are fierce and kickass as hell.

The ability to do takedowns while prone is absolutely ace!

I agree with you, I think they look great! It will look cool to see the different knives in use that you can equip too.

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Originally posted by UbiTone

We'd love to hear your thoughts! Great question / thread :D

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We'd love to hear your thoughts! Great question / thread :D


17 Jun

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Originally posted by That_so_sucks

Can’t take down heavies. There needs to be an alternative.

1 shot to remove their helmet and 1 more to the head is a kill as well.

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Originally posted by Groundhog5000

also if you're feeling a little crazy, it's possible to mount acog scopes onto magnum revolvers, just throwing it out there

Like Han Solo's blaster with the scope!?

Nah I get what you mean though.

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Originally posted by Groundhog5000

red dots and holo sights usually work well with pistols

Passing this along, thanks.

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Originally posted by UbiTone

Yes!

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