Hearthstone

Hearthstone Dev Tracker




02 Dec

Comment

Originally posted by Maruhai

please don't dye your animal's hair, ever, they're not into it, they don't like it, it's not cool, stop

I have no plans to dye Mams' hair. Hair dye is a way to express and customize yourself, and I don't have any reason to believe that Mams wants to be a different color than she is. I know there's pet-safe dyes so that it can be done safely, but I just don't have any reason to do it.


29 Nov

Comment

Originally posted by [deleted]

Thanks for the reply.

Is it possible to get diamond versions of both cards?

I suppose if there's a tie. Good luck with that though. ;D

...because the Horde is totally going to win.

Comment

Hey, popping in to say that the event runs until the next expansion launches. A winner of AV is declared when the mini-set launches, but you can keep working towards rewards.


20 Nov

Comment

He was a (4) 4/4 until the end of final design where we ended up scrapping most of the Freeze stuff because it was pretty unfun (surprise!). We nerfed this card because we ended up being pretty unexcited about anyone actually playing the archetype. Team was a lot smaller back then and had to choose our battles wisely, everyone was unhappy with this card but unfortunately retooling Shaman with a new archetype wasn't a priority at the time. Team is so large now we rarely end up in this world, card design is 3X or 4X what it was.


13 Nov

Comment

Wait...these...

How did you...

THESE ARE OUR T'S

RETURN THEM TO US RIGHT NOW OR ELSE


22 Aug

Comment

Originally posted by Glittering_Cake9952

There are 3 possibilities:

  1. A radical change to standard and wild balance changes
  2. The radical change to BG that was promised
  3. Mercs

Well, I don't work on Final Design, nor Battlegrounds, nor Mercenaries, so...


21 Aug


09 Aug

Comment

“On the other hand, if you’re hoping for significantly longer Hearthstone games, that’s not going to happen. Fast-paced action with a fair share of board battles is the target state for the game.”

This is an opinion quote from an article, not from me or anyone on T5. Honestly I must have done a terrible job explaining, because nothing I wrote in the AMA was directed at how much T5 loves or hates control decks. It was simply stating that pure fatigue decks having counters (like Ignite) was something we were okay with. Control decks are great, we'll continue to make control-centric cards, long live control as an archetype.

Comment

Originally posted by LittleBalloHate

Iksar, thanks for this response! I definitely understand where you're coming from, but as a person who just so happens to prefer slow, grindy control decks and exactly mill decks (your other example), I think I would just reply that "oh you can play it, it will just be very bad and have a 38% win rate" isn't much better than saying "it doesn't exist."

I converted from Magic because I was already invested in Blizzard games and because I wanted to play with friends, and my deck preferences in MtG were mill decks and mono-blue control styles. I had long ago given up hope that mill decks would be meaningfully viable in Hearthstone, but with this phrasing, it feels like both of the archetypes I prefer will just not be viable going forward, and I gotta say, that feels super bad. I'm not sure that you can (or should) do anything about it, but I did want to add my voice to say that I don't feel included in the plans you're laying out, here.

Again, slow grindy control decks are fine and will continue to exist. I'd argue we just came out of a meta where a slow grindy control deck was top-tier (Priest). Mill decks and fatigue decks are niche strategies that will always have some place in the game, just not in a highly competitive capacity. Outside of maybe exactly odd warrior, this has always been the case in Hearthstone. This isn't a change in design philosophy. If you've been happy with the mill or control decks of the past that you've played, then you'll likely still be happy looking forward into the future.


08 Aug

Comment

Originally posted by ZirGsuz

I'm with you on this one. I don't love purely defensive decks, but they're a distinct flavor that should have a place in the game - especially as they've existed for the last year or so. Things like the Risky Skipper warrior combo or even the earlier builds of control priest last expac that focused heavily on the Samuro+Apotheosis combo seem like they should have a recurring place in the game.

I think where the frustration comes in is the control decks with 6 board clears, infinite spot removal, and cheap threat generation. Those decks just have so many ways to ignore your threats that they're just about as uninteractive as super degenerate aggro decks that kill you by turn 5 with burn. That said, those decks rarely truly exist. I've only played since Witchwood but Cubelock and the Rise of Shadows era Control Warriors were about the only decks that ever got that bad IMO.

FWIW, I agree that a purely defensive deck should have a place in Hearthstone. The same is true for decks like treachery warlock, mill rogue, freeze mage, etc. We're just unlikely to make those styles very popular or dedicate a large suite of cards to them. If someone wants to play a 38% mill deck because it's their favorite thing in the game, great. If that deck is 54% and exists as 15-20% of the population, that's not so great.

I think this context was lost here because this response wasn't meant to be exhaustive thoughts on control decks. I was trying to make the point that just because warlock and mage have decks that ignore fatigue damage, that doesn't mean they counter all control decks as a result. It means they counter fatigue decks, which we're okay with.


27 Jul

Comment

Originally posted by DeGozaruNyan

Then I must consider this an act of Bolvar!

Bolvar? Have you lost your deck slots, u/DeGozaruNyan?

Comment

Originally posted by DeGozaruNyan

Damn it. u/HS_Liv, As your future Bolvar,, I order you to Bolvar this Fordragon

You are not my Bolvar yet, boy. Nor would I Dust that Legendary if you were!

Comment

Originally posted by Madsciencemagic

He deserved a good card, and he damn well got it.
The three people playing even paladin will be overjoyed with this.

There must always be a Bolvar Fordragon.

Comment

Originally posted by Cgsongbird

A monstrosity, only eclipsed in awfulness by Dame Scarybark.

Apparently some of us don't appreciate true beauty.

Comment

Originally posted by Tinkererer

That's not just any cheesemonger, that's Elling Trias, who is secretly a SI:7 informant.

Would be funny if this counted towards the SI:7 cards, but probably not.

And blow his cover? Better not.

That said, he has a bunch of different voice lines. All of which are particularly cheesy.

Comment

Originally posted by baxtyre

So you skin the first three beasts and make the fourth wear his dead friends? Dark.

Who doesn't love a hat?

Comment

Originally posted by [deleted]

f**king awesome design. I hope you can masquerade as your chosen portraits though , because your opponents will figure it out if it just masquerades into standard skins.

Yeah! :D Don't want to give up the Masquerade too early.

Comment

Our focus has been on supporting each other and planning action for how we can make our work a better place for everyone. Something we've clearly failed at in the past.

Having any celebration is a hard sell right now. I can assure you the only hesitation we have with moving forward with things like streams or card reveals is out of the respect for our co-workers. This is an incredibly important time to reflect and make sure we chart the best path forward. There is no gag order, no legal team telling us what we can and can't say. Our focus is simply on each other right now.

All that said, we still care about our work and are still passionate about delivering a great game. It's the whole reason most of us are here in the first place. We don't have plans to delay our launch or push back further developments. We are just taking time to make sure we get this moment right.


19 Jul

Comment

Originally posted by JebryathHS

You have to go below 15hp for a concede to be counted on your side. Even if you take 60 damage 3 times or concede after they show lethal, it doesn't count unless you hit 15.

Or reach turn 10.


16 Jul

Comment

Originally posted by JazzyJonah123

are you allowed to tell us how many people have completed the "get 12/0 with every class" arena achievement?

I believe we're working on a blog post discussing just that. Stay tuned!