There was a short time out but the team has scaled things up. Things should be back to normal!
Seems the issues have returned. This is affecting all Blizzard games at the moment. We are diving into this as we speak!
There was a short time out but the team has scaled things up. Things should be back to normal!
Seems the issues have returned. This is affecting all Blizzard games at the moment. We are diving into this as we speak!
There was a short time out but the team has scaled things up. Things should be back to normal!
We're working on a fix for this as we speak! Sorry everyone, definitely an awful bug :(
The team is aware this is happening. Sorry friends, we are aiming to get a fix in for this ASAP!
bruhhhhhhhhhhhhhhh
There is an issue that is preventing the stats from being pulled correctly. We plan on bringing these back but no specific ETA on that. Stay tuned!
Judging by Hearthstones history paladin secrets seem to be very challenging to get right. The last time we've seen them is over a year ago in spring 2019.
Do you see them as an integral part of paladins class identity? Could you see a future without classic/ basic paladin secrets instead emphasizing a different aspect of the class?
Secrets in Paladin are an interesting topic. The concept of Secrets fits so well it something like Hunter (traps!), Mages (magic counters/tricks!), and even Rogue (surprising you is basically their main shtick). But in Paladin, the flavor is harder to find. Paladins are so open and non-secretive and fair and just. And additionally, 1 Mana is a touchy balance point; gotta bridge the gap between feeling like too minor of an effect to even be bothered by, and feeling unfair for only 1 Mana.
So yeah, as a designer, they definitely are the hardest Secret for me to design. But, despite all those challenges, we still keep finding cool new Paladin Secrets, and ways that we want to use them. I don’t want to be too much of a tease, but I will say that one of my favorite cards currently planned for the next expansion happens to be a Paladin Secret. ;)
Hello Team 5!
My question is simple: Can you please make the Cleave and Elusive keywords official?
I understand that Cleave hasn't been made official because not that many minions have the effect, but there are many minions in standard that could use the Elusive keyword.
Let’s talk about why we do, and don’t turn some effects into keywords! It’s much more than just “do multiple cards use it”. The downsides of keywording are usually small. It’s not that it's “too confusing”; our players are smart. But it is something that players need to learn. That’s not a big downside, but it’s not zero.
The upsides vary dramatically between potential keywords.
Consider these upsides/downsides for Outcast...
Read moreRead moreI don't play much arena, but I'd like to hear the HS team's thoughts on the state arena has been in over the past several months. There have been quite a few valid criticisms of the format, including -
- Dropping set rotations, which were previously well received by the community.
- Dropping the bucket system for drafting, which was also well received by the community.
- Certain cards like Twin Tyrant and Dragonqueen Alexstrasa providing too much of a one turn tempo swing that typically can't be overcome in the arena format. Is there a reason why these cards have either not had their offering rates decreased or removed from the format entirely?
- The lack of communication from the dev team on any sort of arena updates (I think the last time we heard from them was when they mentioned they were tweaking Demon Hunter's class card offerings at the beginning of Ashes of Outland).
Are you planning any sort of updates around Arena, or sh...
We love Arena. It has a passionate and dedicated following, and one of the things that we think is most important to Hearthstone is that there are many different ways to play. Our main focus right now has been on developing new game modes, while keeping Arena in a stable place. I can definitely understand wishing for 'something new' (beyond new expansions); are there little changes that you think would help Arena out?
To some of your specific points:
Read moreAs a content creator who commonly used your official assets from press site, I have a question about that. Why have you stopped adding full card artwork from new sets? In the past, virtually every single card art was available. A few sets ago the number got lower, but you could still get a lot cool art from there. And now, starting in Ashes of Outland, there are no card artworks available whatsoever.
So is there a specific reason why you don't publish them anymore? I know that individual artists are still sharing their art quite commonly (not every one of them, but by the end of expansion you can get art for 80-90 cards from different sources), so I assume it's not them not wanting you to do it? And is there a chance that you will keep adding them again in the future? Not only they make my (and not only mine) work easier, but they're frankly just amazing to look at.
Update: ...
Yeah, we love that there's interest in this. As your update says, we just added a bunch of Scholomance Academy card art up on the press site, and we will try to post card art there whenever possible!
You're right, we can do better here. While I don't want to set improper expectations / guarantee something I cannot, I have already flagged this to the team. Thanks for the honest feedback!
This was not an intentional change, an issue arose in the 18.0 patch. It will be making its way back to the original art in a future update. Good catch friendos!
This is so rad, super clean! Thanks for making this <3
Can confirm it's not fun.
Can also confirm, it's not fun.
The side bar that tracks the actions taken in the game is also empty, but they’re clearly far into the game. I think it’s more likely that this is just a situation that the devs who are playing manually set up and they just didn’t care what weapon the rogue had. They probably just set up a specific situation where the card they’re trying to show off does something crazy rather than actually playing full games until they get the footage they want organically.
This is correct. The Wrench is not intended to be a hint of anything.
I wouldn't be surprised if they keep it updated with the next 4-5 boards before just putting one final effect on it for any boards it doesn't recognise.
This is basically correct. We plan to update Transfer Student with custom effects for new boards, while he is in Standard. After he rotates to Wild, new boards will get a consistent "Battlecry: Discover a card." for each board.
Plans may change in the future, but that's what we're thinking right now, at least.
Stay tuned fam <3
Whoa... this is so rad, fantastic job! Sending this over to the team!
Huge congrats, that's so rad! I remember my first time (which wasn't too long ago) and it's such a good feeling... revel in that my friend!