Hearthstone

Hearthstone Dev Tracker




14 Apr

Comment

Originally posted by stonehearthed

Are there any plans for more customized settings/game options? Let me mention few examples to illustrate what I mean:

1-) Collection: Don't show regular cards if I have golden copies. / Don't show goldens if I have regular copies. This is to show most cards in one page instead of 2 regular plus 2 golden taking up 2 card space. So every card would take one space. Alternatively the counter shown below the cards can be made two counters, respectively regular and golden:

CARD IMAGE

[x2] - [x2]

2-) Squelch every opponent.

3-) When squelched, enemy hero's other voice lines are also disabled. Sylvanas talks too much to my taste, and Illidan's "Vengeance is mine!" repeatedly is a horror show for me.

4-) Show quest progress at any moment. Even when you are already playing a game.

Have a 4/7/7 day! Cheers!

Hearthstone's clean and intuitive UI is a huge part of its charm and success, and so we're very careful when it comes to UI complexity. "Options" can just turn into "messy and confusing" quickly, if we're not careful.

1) We have some long-term goals of revisiting the Collection Manager, especially on mobile, and I think this sort of thing would likely fall under that. Nothing planned in the short-term though.

2) We hear the request for auto-squelch, but still think it would be a net negative for the game. Emotes are implicitly good-natured, and we want to support them as such. Manually squelching can be used for the extremely rare outlier of toxicity.

3) One of the great things about Demon Hunters is that they attack a LOT. It's super fun! However, that has the downside of sounding repetitive, hearing that voice line over and over. In the next major patch, we'll be adding some alternative exertion lines for Illidan attacking, to reduce the repetitio...

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Comment

Originally posted by zemubocu

Will there be any classic and basic class cards revamp this year like Priest got ? I'm thinking about Paladin and Shaman in particular.

Comment

Originally posted by Jannimaus

Hello! Thank you for this great opportunity!

1) How much effort is it to design a new game "board"? I would love to see grass, lava, water, ice or wooden planks like on a pirate ship...or something spooky. Is this even possible? It could be a great achievement reward for getting a class to 60!

2) Which cards currently restrict the design space in hearthstone, in your opinion?

3) Are you looking into adding pirates, totems or elementals to the battlegrounds? How far are you in the development/Implementation of new tribes here?

  1. "Restricting design space" is something we refer to as a downside of certain designs. However, I wouldn't take that to mean that all cards that restrict design space are bad. All cards restrict design space to some degree, but ones that do so more tend to also be the more interesting ones, and good for the game, especially in expansions.

In some cases, it's merely the presence of a class already having something for that role and not needing more (Polymorph), or adding more would give them a dangerous critical mass of it (Freeze and damage effects in general). In other cases, it's potential combo interactions that we have to be careful of (Tundra Rhino, Arcane Amplifier, Archmage Antonidas, Lightforged Blessing, Holy Wrath, Al'akir, etc).

There are a ton of cards that "restrict design space" in some regard, but that's not always a problem, and often goes hand-in-hand with doing good things for the game too. When it doesn't, especially when it's Basic/Cl...

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Comment

Originally posted by [deleted]

During the blizzcon 2017 QA, four of your colleagues (I actually think none of them are still part of team 5) were asked about their favorite card that never made it into the game and Peter and Mike mentioned a card called Titan Script that is insanely complicated to build.

Has that card made it into the game since then? Is it perhaps Zephrys? If not, do you have any more teases or pet peeve designs that you are still trying to get into the game?

Good question! "Titan's Script" actually refers to "Titan's Grip", a Warrior ability from World of Warcraft that lets you equip a two-handed weapon in each hand. Not at all related to Zephrys.

The Hearthstone design for Titan's Grip that they were talking about was a spell that read "Equip a minion." You'd pick a minion up and put it in your weapon slot, using its Attack as Attack, and Health as Durability. Fun idea, but there were a TON of technical issues with it. There were also a ton of gameplay issues with it as well, like, do you just use it as a way to protect an important minion from being killed? What do all these combat keywords like Taunt mean when they're on your weapon? Does 'Can't Attack' on a weapon mean that the Hero can't use it to attack? Do all of their triggered effects still happen? Imagine putting Armorsmith in your weapon slot and just never using it up!

We may find a way to do something like it, someday. We're brainstorming and prototyping si...

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Comment

Originally posted by apathyontheeast

The Hearthstone team has repeatedly claimed an intention to be more communicative, yet this is one of the extremely few times we have heard any communication (that wasn't focused on a new expansion). What has prevented follow-through with communication with the playerbase and how will you be remedying it in the future?

We love communicating with players. It's natural that we tend to talk more when there's new stuff to talk about, but we're still trying hard to communicate more at all times, not just around expansion launches. It's also easier to respond to things when we have great things to respond to, so I'd also throw a huge part of the credit for this AMA back at the community for all the great questions, feedback, comments, and yes, even constructive criticism, over the past couple months. Let's all try hard to keep this going!

As for how we've been following through with this on our side, whenever there has been an issue in the live game in the recent months, our community team has been quick to put out information. We also released a roadmap covering most of our development efforts and goals for the year during our Year of the Phoenix summit. And members of our development team have spent a great deal of their time both in work and outside of it communicating with players, whether ...

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Comment

Originally posted by Cynthielle69

I love the priest classic/core set change and ive wouldve only done it sligtly different persoanly in buffing shadowform to 2mana and replacing mindgames .

And id really love to see it happen to other classes(palladin,shaman the most then warrior imo) as i think its needed and would be really good for the future.

Also whats the design decisions for the core set change for priest in buffing some,nerfing others and others juet being hof'd ? like northsire is hof'd but powershield is nerfed/changed.

Some things are intended to be part of the core strength of Priest (hard removal, control), so those things got buffed (Shadow Word: Death, Smite).

Other things are not intended to be part of their core strengths (card draw), and nerfing them to the point that they fit would have resulted in just a useless card, so they were Hall of Famed (Northshire Cleric). Others could be changed to still fit and are useful, so that was done instead (Power Word: Shield).

Comment

Originally posted by LordTekron

Lord Jaraxxus, we need to talk about him. Right now he is a class legendary that has no logical reason to be played, even if Zephrys wasn’t in standard so everyone could just top deck a sacrificial pact (an interaction that while was cute at the start has become an annoyance), a 9 mana set your max health to 15 and equip a meh weapon at best is terrible in an environment in which 15 face damage is not impossible to do from hand alone. He has one of the best hero powers in the game but that shouldn’t come at such a heavy cost. Has the team at all considered looking into possible changes to either the card or how things interact with him? Cause an evergreen class legendary shouldn’t be so mediocre at best IMO.

Lord Jaraxxus is super sweet, and we love him. Any card's viability is always going to fluctuate with the meta, and this is no different. We may currently be at a low point in his meta-viability, but that's okay and natural for card games.

I'd also take issue with the idea that even now, he's unplayable. Yes, Zephrys is currently in standard, making Jaraxxus risky. But it's also quite an exaggeration to say that he can't be played because of that. He's still good against non-Highlander decks (which are the majority, currently), and I've heard multiple pro (GM) players state that they'll still run him, and just save him for after Zephrys is played.

Comment

Originally posted by GreenMunchkin

The Priest overhaul is something that many players have been asking for for a long time. With that said, it's clear that several of the classes (especially Paladin) still have lacking core sets, especially when compared to, say, Mage. Are there any plans to re-evaluate other classes' core sets as a whole in the future, instead of simply replacing HOF'd cards from those classes?

Priest was the one where we felt the Basic/Classic set was the most in need of revision, by a considerable margin.

We're hoping to see how that goes (please, let us know what you think of it, whether you'd like to see more of that, etc.), and then evaluate the potential of making Basic/Classic design changes to other classes. I wouldn't expect the same level of change to other classes, but we're definitely talking about it.


02 Apr

Comment

We have this bugged and it's on the list to fix. Thanks for the visibility folks! Definitely not a good one but we'll get that patched up.


31 Mar

Comment

Originally posted by stonekeep

Here's the author's page: http://www.alexhorleyart.com/home.html

He also created official Illidan artwork (both regular & 1k wins portraits) for Ashes of Outland, as well as a few other card arts (e.g. Kargath, Metamorphosis). Well, to be honest, he makes a few card artworks for basically every expansion :) He also did a bunch of official artworks for other Blizz games.

I really dig his style!

Yeah man, his stuff is incredible! Such a talented artist!

Comment

Originally posted by SleepingIsWeakness

OUR

HOMES

Comment

Originally posted by HS_Celestalon

Hey all. We've seen a bit of discussion about daily quest rerolls, and I wanted to give you an update on what the difference you're seeing is.

Daily quests fall into one of two buckets. "Easy" ones are generally completable through most normal gameplay, like play 30 cards, and award 50g. "Difficult" ones ask you to do something directed, like play 20 Murlocs, but reward 60g.

A while back, we added safeguarding such that if you rerolled a Difficult quest, you'd always get an Easy quest (so when you don't want to do a difficult daily, you can reroll and guaranteed get an easier one). No such guarantee existed for rerolling Easy quests; when you have an easy one and reroll, we guess that you just want something different, so give you a different one out of the entire pool.

However, when we added all the different combinations of "play games on these 3 classes", that massively increased the total number of Difficult quests, which made "a random quest from the wh...

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EDIT: To clarify, the 50/50 between Easy/Difficult is so that the raw number of quests doesn't skew things one way or another, and applies to both initial daily quest each day, and Easy reroll.

Comment

Hey all. We've seen a bit of discussion about daily quest rerolls, and I wanted to give you an update on what the difference you're seeing is.

Daily quests fall into one of two buckets. "Easy" ones are generally completable through most normal gameplay, like play 30 cards, and award 50g. "Difficult" ones ask you to do something directed, like play 20 Murlocs, but reward 60g.

A while back, we added safeguarding such that if you rerolled a Difficult quest, you'd always get an Easy quest (so when you don't want to do a difficult daily, you can reroll and guaranteed get an easier one). No such guarantee existed for rerolling Easy quests; when you have an easy one and reroll, we guess that you just want something different, so give you a different one out of the entire pool.

However, when we added all the different combinations of "play games on these 3 classes", that massively increased the total number of Difficult quests, which made "a random quest from the wh...

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27 Mar

Comment

There was an issue with event timing on the backend, which caused Felfin Navigator to not show. This will be resolved on April 7th, once all the new content goes live. Sorry about that folks!

Comment

(Upvotes to this comment to help people find it would be appreciated!)

We just posted some details about the Free Decks for New and Returning Players. Please check it out if you're having any issues with them!

https://us.forums.blizzard.com/en/hearthstone/t/a-few-notes-on-the-returning-player-experience/27240


26 Mar

Comment

Originally posted by eXe-FaDe

Can you clarify if everyone gets the deck or not seems like there’s a lot of confusion especially for people that hopped back on after a while just to try BG?

If there are any bugs, we definitely want to solve them, let me assure you.

Confusion seems to be our biggest issue right now. We're working on a post that clearly lays out who is eligible, and what you need to do, to try to help solve that.

Comment

Originally posted by Gankdatnoob

The whole thing is really shit. My buddy hadn't played in 6 months but after the expansion announcement he logged in so that means he doesn't get this? Such stingy conditions for this they might as well have not even announced it.

Nope, he would be eligible!


23 Mar

Comment

Originally posted by Frehihg1200

Come on and slam! And welcome to Nagrand!

😂😂😂

Comment

Originally posted by gredman9

Video included in reveal confirms that this also damages itself.

EDIT: confirmed to be a bug.

This was a bug. It shouldn't be damaging itself.


19 Mar

Comment

Originally posted by b_ootay_ful

So you can play a Paladin AND Hunter/Rogue instead of 1 Mage Secret for 3 Mana?

With 10 Mana, the combinations seem pretty interesting.

Yeah! It's super fun to weigh all your options. Do you take the Paladin one so you can reroll your options and take a gamble? Do you take the Mage one that may be more useful, but will use up the rest of your mana? It's such a fun card.