Hearts of Iron IV

Hearts of Iron IV Dev Tracker




15 Feb

Post
Generals!

With Operation Sabre comes plenty of new bugfixes, some attention towards Bulgaria and Romania, and the portions to your Career Profiles we outlined in our Previous Dev Diary. The War initiative continues

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09 Jun

Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.
Post
Patch 1.11.12 "Barbarossa" Checksum: 22d5

Balance:
- Improved tank conversion costs for tank modules
- Limited Stabilizer tank module to one per vehicle
- Armor stat ARMOR_VS_AVERAGE changed from 0.3 to 0.4 to patch piercing
- Reduced resource costs of tank upgrades, armor upgrades improved
- Reduced high velocity gun piercing
- Reduced tech piercing bonus for tank destroyers and motorised AT
- Adjusted flame tank terrain modifiers
- Recon tank stats are now proportional to unit size (including armor)
- Equipment conversion speed bonuses unlocked by tech is no longer applied to tank production lines when NSB is active. Instead the bonus reduces the base cost of the conversion, which now is 90% of the chassis cost up from 20%. The techs will reduce the cost to 50% and 10% respectively.
- Mot... Read more

12 May

Post

Patch 1.11.11 "Barbarossa" Checksum: 8e75


Balance:
- Adjusted the ship refitting cost calculation. The base cost is now a percentage of the hull cost, and the cost for any module changes are added on top of that. The same is true for tanks.
- Removed path connecting advanced light tank chassis to modern tank chassis research

Stability & Performance:
- Fixed rare OOS happening when players joined an MP game after playing a different game

Modding:
- Hot-reloading AI strategy plans will not crash the game.

Database:
- Changed the starting British Motorized Division template to use motorized - sorry, motorised - recon
- Added some bypass conditions to Czech focuses
- Unlocked fuel tank module for French cruiser submarines

Bugfix:... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

07 Apr

Post
Patch 1.11.10 "Barbarossa"
Bugfix
- Added a bypass to the Free French "Form the National Committee" Focus to avoid blocking the player if they don't have 90 Legitimacy
- Fixed a problem in British Alternate Strategy Plans when historical focuses are off without a specific strategy plan being selected
- Fixed issue where Estonia and Latvia would not follow the historical focuses
- Added missing leader tooltip in Soviet focus The Glory of the Red Army. Pavel Rybalko will become a general after completing the focus, and now everyone knows it.
- Turkey no longer gets a wargoal on themselves when refusing Balkan Federation demands
- Niche Role will now be correctly set correctly when AI designs ships. This also applies to players using "auto design".
- Japanese puppets should now get the corrects name
- Fixed achievement "Better than Szent Istvan" being impossible to earn due to a an issue with the new character system
- Naval battles will no ... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

10 Mar

Post
Patch 1.11.9 "Barbarossa"
UI:
- Fixed some DX11 and OpenGL UI elements being 1 pixel off by making them incorrectly positioned the same way DX9 does

Modding:
- The game will no longer show an empty "Modify Government" alert when using hidden ideas

Stability & Performance:
- Fixed CTD due to AI not being notified when a leader is removed from a country

Bugfix:
- Fixed adding or removing divisions to a general under a marshal not updating the marshal's abilities' effects
- Fixed capping of the reliability value to 100% in the Tech Details view
- Fixed a bug where character traits would sometimes duplicate on level up.
- Fixed Radio II XP cost for the tank designer being higher than intended
- Isoroku Yamamoto will no longer have an extra 'I' in his name
- Fixed a rare issue where the Japanese coal liquification focus could fail to add a refinery
- Fixes to French career profile translatio... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

24 Feb

Post
Patch 1.11.8 "Barbarossa"
- Added an option in the settings menu to disable cloud storage backup of your career profile statistics.
- Players that own most major DLCs should no longer see promotions for the DLC Subscription in the main menu.
- Fixed potential cloud storage issues for the career profile which could result in your statistics not being backed up.
- Fixed a potential desync issue with statistics collection in multiplayer
- Fixed the "Civil wars" stat collection for "Battle for the Bosporus" DLC.
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

17 Feb

Post
Patch 1.11.7 "Barbarossa"
- Added a Career Profile where players can view statistics about their playthrough
- Added promotion for the new DLC Subscription

Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

14 Feb

Post
Patch 1.11.6 "Barbarossa"

Balance - Flattened tank chassis IC cost, raising earlier chassis by 10-20%, up to no change at later chassis.

- Transport planes now cost fuel to run.

- Reduced truck damage from logistics strike mission by approx 30%, reduced train damage from logistics strike mission by approx 15%


Modding - Fixed dynamic modifiers not returning localized keys when supplied

- set_nationality effect will no longer check if the character is 'available' in the target country before transferring them

- set_nationality on characters will no longer cause their owning country to reset to their original country on loading savegame. This addresses several CTDs and some unexpected behaviour


Stability & Performance
- Fixed OOS and other subtle issues caused by bad ordering of logistics stockpile in deployment logic

- Fixed CTD with mods that fire leaders without giving AI a proper 7 days n... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

27 Jan

Post
Patch 1.11.5 "Barbarossa"

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# AI
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- Majors will now send volunteers to the Spanish Civil War even without La Resistance
- AI will no longer consider enemy lakes to be dangerous
- AI has learned the definition of insanity and will now try to avoid attacking in same place if previous invasion failed
- AI will be more careful with their attacks if they start running out of manpower
- AI now assigns free aces to valid existing wings instead of only when creating new wings
- AI is now significantly less likely to release collaboration governments unless they have narrative reasons to do so

###
# UI
###
- Supply map mode allows normal interactions with naval unit counters and doesn't hide fleet windows
- Fixed ship stats details pages not showing correct supply usage
- Fixed UI elements highlighting spurriously when tech template would unlock equipment which isn't included in current DLC profile
- Fixed Army and N... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

14 Dec

Post
Patch 1.11.4 "Barbarossa"


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# Balance
###
- Reduced compliance gain bonuses in advisor and country leader traits from 0.1 to 0.05. Kamenev will now provide 0.02 compliance bonus as advisor, and 0.05 as country leader.
- Reduced weekly stability bonus and replaced weekly war support bonus by a flat one in Stalin's traits.
- Slightly reduced weekly War Support and PP gain on Stalinist campaign. Reduced XP gain and Breakthrough bonus on For the Motherland campaign.
- Army and Navy Spirit cost adjusted down to 20/35/50 from 25/50/75. Air spirits now all cost 50 air experience.
- Naval bases now cost 5000 IC (from 3000), and incur an extra cost of 1000 per additional level.
- Air Supply mission fuel costs increased by 50%
- Increases hub Max Motorization cost to 80 trucks, from 50
- Democratic government type now confers a bonus of -25% political advisor cost. Several national spirits have been slightly tweaked down to accomodate the p... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

25 Nov

Post
Fixed - Armor 3D units from previous addons showing in the Tank Designer
The expected models can now be selected for tank designs
Game executable should be properly signed again
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