Hearts of Iron IV

Hearts of Iron IV Dev Tracker




08 Sep

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    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

01 Sep

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Greetings, and welcome back for our last look at the supply system that ships with the Barbarossa update. As you all know, I’m British, and in Britain the trains never run on time - I couldn’t possibly break with this tradition, hence a completely intentional 10 minute delay on today’s diary.

There’ve been a couple of changes since we last looked at this, so you may find I’ll be reiterating a few aspects that we’ve already covered in previous diaries, albeit in some cases with a new twist.

Trains

As indicated in a previous diary, the logistics network that supplies your troops relies on the large-scale relocation of supply using trucks and trains.

Whereas trucks serve as an optional last-mile carrier for military supplies, trains make up the backbone of any logistics network that supplies an army which exceeds the local state supply available in its location.

The domestic production of trains is something that is unlocked via the technology ... Read more
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    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

25 Aug

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Greetings all, and welcome back for a slightly less content-focused dev diary than our latter soviet efforts. Today we’ll be covering a couple of smaller additions to be added in NSB, some of which have been hinted at before, followed by a small announcement from project management.

Weather 2.0
One of our long-standing goals with the new supply system, was to introduce some changes to the way weather affects the gameplay experience. To give some strategic relevance to weather, we’ve slowed down the system to modulate between potential weather effects on a less frequent basis. This gives a player some time to react to potentially advantageous/disadvantageous conditions, as well as being somewhat more predictable on a larger scale.

In addition to this, we’ve taken a broad look at the combination of stat effects on ground ... Read more
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    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

18 Aug

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“Comrade Bratyn, you have been found guilty of counter-WW2 activity. You have been seen consorting with citizens and even figurehead ideologues of the Imperator team. Undeniable proof of work -by your hand- can be seen in publications by this group of dissidents made over the course of the past year. You do not fool us. We know “Drikus” is just another alias you use.

“Your attempts at shirking your duties to the Team will not be tolerated. Discussion of the Classical Period is wholly unacceptable behaviour for a HoI4 citizen; publication of treasonous material is a crime far, far worse. You are hereby stripped of your rank and sentenced to the mines in HoI-beria. Perhaps a year’s hard labor working on good, proper WW2 material will enable you to see the errors of your ways, and rehabilitate you sufficiently to regain your previous liberties.

“Comrade Bratyn, I will not welcome you back. You were foolish to think you could ever leave, in the first place.”
...
Read more
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    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/394360/announcements/detail/2965044616785474498]here[/url].

11 Aug

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Hello comrades, and welcome back to another DevDiary for No Step Back. After Comrade @ManoDeZombi (as chairman of the People's Commitee for Focus Tree Production) introduced you to the historical and shared branches of the Soviet tree last week, today we will be talking about the Opposition against Stalin.



The opposition to Stalin during the 30’s was diverse and divided. Thus I guess it is fitting that the work on the various paths for the Soviet Union has been divided between several CDs unlike normally, when one tree is designed by one CD. Thus the creation of the CD Soviet.

I got the honor of writing this diary, so I shall do my best at covering all the options available for th... Read more
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    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/394360/announcements/detail/2983058381004031465]here[/url].

09 Aug

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Greetings Comrades & Generals!
We know you're ever watchful for more No Step Back information, and we'll deliver with this weeks dev diary, but for now we wanted to take a moment to talk to you about Operation Zoomer.

As of 14:00 BST, August 9th our landing craft invaded our latest Social Media platform - Instagram. Magenta Beach is open. We're under heavy fire and we need reinforcements!

Join the Hearts of Iron community team for a whole host of new, community content on our latest platform. We've got bundles of planned content, including special video content, sneak peaks, history bites and behind the scenes info! Who knows, there might be a dev diary tease later today too!

Join the fight: {LINK REMOVED}... Read more
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    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/394360/announcements/detail/2975176518610385086]here[/url].

05 Aug

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Added server visibility settings to Steam MP (Public, Private, Friends)
Update MS as well to keep version parity.
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    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/394360/announcements/detail/2975176518595600788]here[/url].

04 Aug

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Здравствуйте товарищи! - Greetings comrades! And welcome to a new Hearts of Iron 4 Dev Diary! I hope that you are all having a great summer, and that you are prepared for a little reading, because today we’ll be talking about the last country left to show for the upcoming expansion, a country that, in the direst of times, did take No Step Back.

As you all know, the Soviet Union is huge, and we’ve had to form our own Content Design Soviet to properly implement all the cool stuff we wanted to represent. So today I’ll be talking about my main responsibility, which has been the historical and the common branches for what is one of the most interesting countries in HOI.

I’d just like to mention a couple of things before we start:
First of all, yes, everything we’ll be talking about today will be coming for free with the Barbarossa update, although some content might vary if you don’t own some of the previous DLCs.
Secondly, our beloved Motherland is still WIP so yo... Read more
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    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/394360/announcements/detail/2980805584796870849]here[/url].

21 Jul

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Take a seat at the table, General. It’s time to fight.
Paradox Interactive has helped build one heck of a tactical bundle! Starting with Hearts of Iron IV: Cadet Edition at its lowest price ever (just $1!), enjoy the full Hearts of Iron IV experience with expansions like Hearts of Iron IV: Battle for the Bosporus, Hearts of Iron IV: Man the Guns, and Hearts of Iron IV: Waking the Tiger. Plus, your purchase helps support a Charity: Water and One Tree Planted!



Get the bundle here: {LINK REMOVED}Humble
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    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/394360/announcements/detail/2980804679764046967]here[/url].

30 Jun

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Greetings all, and welcome to today’s dev diary on the huge supply system update coming with the barbarossa update. Before we begin, I’ll leave a heads up that this will be the last dev diary before we break for summer, so don’t expect anything new until some time in August at the earliest.

Since we last talked about supply, a few things have changed. We found that the way truck need could take off and spike was hard to deal with and that watching out so you didn't overload individual supply hubs was a bit too intensive. We also felt that the way the mapmode worked made it very difficult to project how well supply was flowing.

The iteration we have now aims at addressing these shortcomings. It's now possible for divisions to supply from multiple hubs. Trucks are now less of a strict necessity, rather something you can assign t... Read more
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    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/394360/announcements/detail/2979676242188327733]here[/url].

28 Jun

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Attention Players!

Our databases will be undergoing scheduled maintenance and upgrades during this time period. This will affect all games and services. You will not be able to log into your Paradox Account during the downtime, and associate features will be disabled. We apologize for the inconvenience and hope to have you back to gaming as soon as possible.