Hearts of Iron IV

Hearts of Iron IV Dev Tracker




13 Sep

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Hey there, everyone, Carlo here. As Content Designers, and developers, we not only make content, but we’re always trying to find new tools to do our job better and faster. And since HoI4 is crazy moddable, these tools are available to modders too, these are some of the new things you’ll be able to do when making mods, starting with Joint Focus Trees.

How do you make a Joint Focus Tree? Well, at its core, a JFT is a Shared Focus Branch, one where depending on conditions, has a set of member countries, and the completion of the focuses is shared between them, and different effects apply either to the country completing them, to the rest of the countries or to all of them equally.


After that it’s all Joint Focuses, and they’re different in a few ways. First thing you’ll notice is the text_icon parameter, we’ll talk about later, b... Read more

06 Sep

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Velkommen tilbage to Danne’s Danish corner and the country where one of its leaders looks like Santa Claus while another one is literally named Christmas. It’s time for another Danish bashing Dev Diary, where we’ll look at what kind of alt-history shenanigans Denmark can do to avoid their world-breaking record for fastest capitulation. Will they be able to withstand German Panzer divisions? Will they be able to ally with the Germans? Will they be able to avenge their humiliating defeat of 1864? Will anyone finally make sense of the Danish language? Of all these questions, I have the least hope for the last one…

Before we get started, you might want to read up on the Historical Dev Diary[forum.paradoxplaza.com] if you haven’t done so, and keep i... Read more

31 Aug

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Generals!

Arms Against Tyranny is on the horizon, and with it, our latest Pre-Order bonus track Säkkijärven Polkka!

In this latest video, we're letting you get behind the scenes in its production!

Make sure to check it out here[pdxint.at]



[discord.gg]
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    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

30 Aug

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Good morning/evening/night!

Summer break is over here in Sweden, most of the team is back from vacation and it's full steam ahead towards the finnish line. As mentioned in the last Swedish DD there’s two designers for the Swedish tree, so you might see both of us answer in the comments below. Without further ado

Communist Sweden In game the path to communist Sweden is to the left side (we finally managed to have the communist path on the left and the fascist one one the right) of the democratic historical path where you instead choose to align with the Swedish trade union to unlock some communist advisors


When your support for the cause is high enough, you can flip communist with the leader Nils Flyg. This guy definitely does not fit into the HoI mold as he became disillusioned with the Soviet Union and became pro-axis.

... Read more
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    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

28 Aug

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Generals!

The Steam Strategy Fest is starting now! We've got the deals for you all to get the packs you want or need for up to 70 percent off!

Base Game
  • Hearts of Iron IV 70% off
  • Hearts of Iron IV: Starter Edition 70% off
Expansions
  • Hearts of Iron IV: By Blood Alone 30% off
  • Hearts of Iron IV: No Step Back 30% off
  • Hearts of Iron IV: Battle for the Bosporus 50% off
  • Hearts of Iron IV: Death or Dishonor 60% off
  • Hearts of Iron IV: Together For Victory 60% off
  • Hearts of Iron IV: Waking the Tiger 60% off
  • Hearts of Iron IV: La Résistance ...
Read more
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    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

24 Aug

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Generals!

Our next Feature Breakdown Video on Arms Against Tyranny is here!

With it comes a look at the Finnish Focus Tree and a look at the first Major Feature of the Expansion: The International Market!

Make sure to check out the video here[pdxint.at]



[discord.gg]
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

23 Aug

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Hej everyone, it’s me, Carlo! Katten has been staring at me from the other side of the office all morning, which can only mean one thing: it’s time for me to write another Dev Diary! Now, I’ve already talked about Historical Norway, the Joint Focus Tree, and modding stuff so there’s only one more thing I could write about, and that’s our favorite kamerat, LevTrotskij.

Known outside of Norway as Leon Trotsky, he was one of the most prominent members of the bolsheviks in the Soviet Union, renowned marxist theorist, known for his permanent revolution, and even more permanent exile. He was Lenin’s successor apparent, but Stanlin’s political maneuvering forced him out of the government and eventually out of the Soviet Union. After that, he was allowed to move to Norway, with the newspaper editor, Konrad Knudsen. So far so good.


... Read more
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    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

17 Aug

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Esteemed Generals!

As the warmth of summer fades and the brisk embrace of winter draws near, we are thrilled to unveil the pre-order for the upcoming expansion, "Arms Against Tyranny." Mark your calendars for its grand release on the 10th of October.


To add an... Read more
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    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

10 Aug

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Generals!

The moment has arrived for us to orchestrate a magnificent Q&A livestream scheduled for the 17th of August at 16:00 CEST.

If you have any questions eager for answers, we kindly request you to submit them using this FORM[pdxint.at]
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    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

09 Aug

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Hey everyone! I’m Plankie and one of the programmers on Hearts of Iron. Large parts of my work consists of feature work, bug fixing, and general game improvements. My absolute favorite part of game development is working with the AI and trying to make it more fun and interesting and immersive to play with. So, in this week’s dev diary I’ll focus on showing how the AI interacts with one of our major new features: The International Market

On a very high level, there are a few things that the AI needs to be able to do in order to utilize the market:

  • Gain market access so that we can see what other countries have put up for sale
  • Sell equipment to others, i.e. putting equipment up for sale on the market
  • Buy equipment from others, i.e. decide what we want to buy and how much

It also needs a surplus of equipment to sell, but fortunately the AI already knows how to produce equipment, s... Read more

04 Aug

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Generals!

As many of you saw, the Open Beta has now been closed, but that doesn't mean we don't want to hear back from you. We know the Beta sparked a lot of discussion, but R&D want to hear directly from the frontlines!

If you participated in the Summer Open Beta, let us know in this survey below how its been for you.

Fill it out here -> https://pdxint.at/47f0R6O




That's all from us today, see you next week with yet another Developer Diary, and have yourselves a great weekend!

... Read more
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    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

02 Aug

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Greetings all,

We’re still well in the middle of Swedish vacation time, but our regular schedule is not entirely interrupted: today’s diary covers a few of the smaller features being added in AAT.

Special Forces Doctrine
For a while now we’ve wanted to give countries a way of specializing their special forces. Numerous militaries relied heavily on these elite troops, and some branches of what HOI4 terms ‘special forces’ really found their identity during and around the second world war.

I believe we’ve reached a good saturation point for equipment designers, and I wanted to tackle special forces in a manner that better befits strategic capability over detailed stat modification. The prolonged global conflict our game portrays led to significant doctrinal development when it comes to how militaries employed elite forces, and this seemed like a good place to start.

In AAT, a fourth doctrine page has been added:
... Read more