Hell Let Loose

Hell Let Loose Dev Tracker




17 Aug

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    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

15 Aug

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Hey everyone,

We’ll be running another PTE session from this Thursday until Monday, where you’ll have opportunity to feedback on some of the bug fixes and new content coming in Patch 14.3!

For this open testing session, we’re looking for your feedback across a range of different items, including the new Basic Training and Practice Range environments, as well as your experience with the British weapons.

While we’re still working on improving the British forces for a future update, improvements have been made to some of the British firearms, including better zeroing the weapon sights and reducing sway when ADSing.

Patch 14.3 PTE Changelog
Patch 14.3 is packing a number of optimization fixes for certain maps, as well as a list of bugs that have been tackled. We are still working on some items, and will share the final changelog when Patch 14.3 drops.

New Environments
  • Basic Training
  • Practice Range...
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    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

10 Aug

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Hey everyone,

As part of our investigations into server performance, we have identified another potential cause for some of the recent server crashes being experienced and have now been able to verify a further fix.

While this fix may not resolve all instances of server crashes - as there are many different factors that could be causing crashes for different servers which we are continuing to investigate - we believe it is the likely cause for some of the recent crashes due to the way in which the server handles new RCON connections.

Previously, the Hell Let Loose server would create some data directly in response to receiving an RCON connection request. Since changing servers to run multi-threaded, as part of a previous improvement to rubber-banding in vehicles, that request could come in on any thread.

This meant that it could happen while Unreal Engine is doing what is known as a garbage collection. It is not valid to create objects while garbage... Read more
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    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

09 Aug

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Hey everyone,

Thanks for joining us for the dev interview that premiered on Saturday!

RazBora and The Fresh Baked Goods did a fantastic job of capturing some more of your questions so we could go into depth around topics like the British rework, meta considerations, and future content.

If you haven’t checked out the video yet, you can tune in here.



In this week’s developer briefing, we’re going to take a closer look at the upcoming Practice Range!

The Practice Range
It has been designed for players who want to improve their aiming skills, better understand the building of defences, or even learn the different seats within a tank.

Originally posted by author: We wanted to give the player, rookie, or seasoned veteran, ...
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    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

07 Aug

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Hey everyone,

Patch 14.2 will be going live later today at 2pm BST!

Guided by your feedback and our attempts to limit balancing issues, this patch will primarily be removing the increased player locomotion added with Update 14.

Slowed and tested in our latest PTE session, the general consensus from players was that they felt player locomotion in the PTE session was better, however, we understand that some players felt the speeds were still too fast. In order to ensure we are striking a better balance, we can continue testing the speed and based on feedback from today's patch, could consider testing a slightly slower speed in a future PTE session. There will also be a PTE session on the 17th of August for the next bug-fixing patch, 14.3.

If you want more control over the direction we take in the future, please join us for these PTE sessions, as this is where we will be collecting feedba... Read more
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    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

27 Jul

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Hey everyone,

Thank you all for taking the time to ask your questions in the AMA last week!

The team has been really eager to respond to as many as possible and will be looking to elaborate further during the dev podcast[discord.gg] with RazBora and The Fresh Baked Goods, which will premiere over on Twitch[www.twitch.tv], and on ... Read more
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    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

21 Jul

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Hey everyone,

Thank you to those who have already taken part in the PTE and shared your feedback!

While the announcement went live in Discord yesterday, we’re keen to action on your feedback around the timings of this first PTE session, and will now be extending it over the weekend.

The PTE servers will start to go offline, Monday, 24th of July, at 11am BST.

Patch 14.2 PTE Changelog
Changes
  • [Change] Changed the players movement speed back to the original values pre-Update 14.
  • [Change] Removed the “Dive to Prone” feature.
General Bug Fixes
  • [Fix Submitted] Throwing a grenade has a chance of not being thrown
Your Feedback
We want to make sure that we can be flexible and adapt where necessary so that you can share your thoughts and feedback on the player speed within the PTE, as well as the speed in the live game, and hope that this extensi... Read more
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    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

12 Jul

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Hell Let Loose is an indie title that was given the opportunity to grow, thanks to you, a community of passionate players.

We’re keen to acknowledge that it has not been an easy period for the game and community - with poor communication around recent changes, the premature discontinuation of PTEs, and what was a less-than-ideal trailer.

Initially, the 2023 roadmap set out to offer an ambitious plan to increase content delivery on a linear and predictable timescale - one year of the war for each game calendar year - while inviting more like-minded players to experience Hell Let Loose. However, we’ve stepped back and thought carefully about the way we introduce these new features - ensuring we are deepening the existing experience - as opposed to potentially splitting the player base and diluting it.

We have spent the last several weeks in many discussions, revisiting plans and reshaping them with the aim of preserving the core aspects of Hell Let Loose, whi... Read more
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    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

22 Jun

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Hey everyone,

We have been investigating reports of some servers having not moved over to the latest game version for the Update 14 patch, which was released this morning. These servers were missing from the Enlist screen, however, working with our Game Server Providers and partners, we have rolled out a fix that involved switching to a different version of the server exe file, but are still investigating the underlying cause.

All servers should be starting to come back online, however, if you experience particular performance issues, please use our new report link[team17.helpshift.com] where you can directly report any in-game issues, and share helpful information with the team.

Update 14 Patch
As our investigations into some of the issues raised with Update 14 have r... Read more
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    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

16 Jun

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Hey everyone,

We would like to start off by saying thank you for your dedication to Hell Let Loose. The voice of the community will always be an important influence for us, and we understand that your trust is earned with actions - not just words.

To ensure we can deliver higher quality updates, we will be delaying Update 15.
We have already begun revising our plans, and are reviewing what these changes mean to the existing roadmap - and intend to keep you up to date with any progress and changes, across developer briefings.

Today, we can announce the initial steps we are taking:
  • We’re putting plans together for structured PTEs, where players can provide feedback after each session that will be filtered into the development process. In order to ensure this process is effective, we’ll be rolling this out in stages, while building upon it.

  • We’re working on ways to adjust our schedule to see what is pos...
Read more
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    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

13 Jun

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We’re sorry, everyone.

What we’d hoped would be an exciting and immersive trailer for our next update - Devotion to Duty - has unfortunately fallen short of expectations. We understand that you were eagerly awaiting the trailer, and we deeply apologize for the disappointment, frustration, and sense of let-down felt among the community.

Hell Let Loose has always aimed to provide an authentic and immersive experience, and the latest updates haven’t reflected this as well as they should have. We hear and value your feedback and are dedicated to actioning it across future updates.

Team17 and Cover 6 Studios’ vision is to remain true to the game's origins, retaining the core strategic squad-based shooter Hell Let Loose is known for, while inviting more like-minded players, so everyone can enjoy the game.

Like Hell Let Loose, communication is the key to success, something we are continuing to work to improve. With an initial focus on improving t... Read more