Hell Let Loose

Hell Let Loose Dev Tracker




28 Mar

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Update 15.0 PTE


Hello everyone,

And welcome to the Update 15.0 PTE, this PTE will be running throughout the weekend and we’re looking forward to getting your input on some of the content we’ve been working on listed below.

Update 15.0 Content:
  • New Map: Mortain - Warfare, Offensive & Control Skirmish (featuring day, dusk and overcast/rain variants)
  • Map Updates: Sainte-Marie-du-Mont (with new night, dusk and overcast/rain variants)
  • New Control Skirmish: Sainte-Marie-du-Mont (featuring day, night and overcast/rain variants)
  • New Front End: Mortain Theme


Server rotation:
  • Mortain Warfare - Day
  • Mortain - Control Skirmish - Overcast/Rain
  • SMDM - Warfare - Night
    ...
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    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

21 Mar

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Hello everyone,

We've just deployed a hotfix to address some issues that surfaced with Patch 14.8. Please see the changelog below.

We're continuing to work on Update 15, and are currently looking at scheduling in Mortain PTE 2.

We'll share more news on that next week! Thank you for your continued feedback and support.

Patch 14.8 Hotfix Changelog
General
  • [Fixed] Restarting the game will reset the progression of achievements on XBS
  • [Fixed] [Offensive] The Commander can't select the first row to spawn vehicles
  • [Fixed] [RCon] All Skirmish variants are shown in the Admin Log as "Warfare"
  • [Fixed] [Achievements] The "Rule Breaker" achievement unlocks also with Infantry/Recon full squad
  • [Fixed] [PS5] [Skirmish] Won Skirmish matches are incremented 4 times than the default amount for all relevant Skirmish Achievements on PS5
  • [Fixed] The AT-G...
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    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

29 Feb

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Hello everyone,

Patch 14.8 – British Forces Rework Part 2 and the launch of Skirmish, is now live on all platforms.

This update completes the British rework phase of development. We decided to expand on the initial release of the British forces last year following a swath of valuable feedback. After two content updates comprising overhauls, we feel confident in the enhancements and improvements to transform this portion of the game. Thank you for your assistance in helping us accomplish this!



We’ve also implemented a new game mode, Control Skirmish. Based on feedback from previous PTEs, we’ve focused on refining our ‘seeding’ (rebranded to Control) game mode which originally featured on Foy and Kharkov.

Skirmish is a gateway experience for new players of Hell Let Loose. This game mode allows players to get straight into the action and experience some of the core mechanics of Hell L... Read more

20 Feb

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Hello everyone,

We loved your positive reception to the Mortain changes shared in the latest dev brief! Thank you for participating in PTEs and sharing your insights – we’re pleased with the valuable feedback the testing periods have provided.

We’re delighted to reveal the Hell Let Loose 2024 roadmap! All content stipulated below is not an exhaustive representation of this year’s content – all updates will continue to comprise quality-of-life improvements and bug fixes.

The content ahead represents a stable development plan and allows us to confidently meet targets, having learned from overly ambitious roadmaps in the past. Everything below will be released across all platforms.



We’ll share more on each aspect of the roadmap as we progress.

Thank you, we’ll see you on the frontlines in an exciting year for Hell Let Loose!

... Read more
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    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

14 Feb

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Hello everyone,

Welcome to our Mortain-focused dev brief, highlighting various changes and implementations thanks to your feedback.

Mortain is a new map for Warfare, Offensive and Skirmish gamemodes. This map is based on the US defence of the French town of Mortain, which sits in a shallow valley – where the US rallied against German troops amid Operation Lüttich. The battle took place in August 1944, in Normandy, France.

In this dev brief, one of our Senior Environment Artists will cover enterable buildings, provide additional context on Collégiale Saint Evroult and La Petite Chapelle Saint-Michel, discuss the environment; foliage and more. We want to be as transparent as possible when it comes to our development process on new maps – and we hope this provides useful insight into what it entails.

Mortain is due for release after part 2 of the British Rework.

Your feedback
I would first like to say a...
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    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

09 Feb

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Hello everyone,

Public testing is now underway for Patch 14.8 – British Forces Rework Part 2. This is the final part of the rework, with our focus shifting to Update 15 after 14.8’s release.

This testing period will run over the weekend, closing off at 2 pm GMT on February 12th. 

PTE 14.8 will feature seven maps in rotation across Warfare and Skirmish modes. Our goal for this testing period is to gather your feedback on the latest iteration of Skirmish – thanks to your feedback – on Driel and El-Alamein. In addition, we want your thoughts on how the new tanks function in Warfare; the historical accuracy of upcoming DLC and your impressions on some new weapons.

Please continue to read for an extensive look at PTE 14.8. You can find the Feedback Forms at the bottom of the page.

Thank you, as always, for taking the time to participate in our public testing environments – helping us ... Read more
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    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

01 Feb

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Hello everyone,

Patch 14.7 is now live on all platforms! This update is primarily focused on bug fixing and enhancing the in-game experience. This version also targets some of the crash issues that console players have been incurring.

Up next is Patch 14.8 – a larger, content-heavy update that we’ll expand on in Dev Briefs soon.

Thank you to everyone who participated in our Mortain PTE. The feedback has been invaluable, and we will be detailing what’s changed in the weeks ahead.

Patch 14.7 Changelog
General
  • [Fixed] When disconnecting controller, players cannot use the mouse to clear the "Controller Disconnected" prompt
  • [Fixed] Lost Connection to Host dialog box cannot be navigated with controller
  • [Fixed] Focus is lost from the "Accept Invite?" prompt when spamming "request permission to join a unit"
  • [Fixed] When launching the title in Offline mode a softlock is occ...
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Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

19 Jan

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First off, a huge welcome to our new players; our recent influx of players who've joined us on console and PC. It’s completely normal to be closing down your machine for the day after an abundance of deaths, compounded by disorientation and dubious reactions from veteran players.

The first round of public testing for our new Warfare and Offensive map, Mortain, starts now! Taking place over the weekend, running until Monday 22 January, 11 am GMT.

We loved seeing your excitement for Mortain’s reveal in our previous Dev Brief [read here], so we’re opening the doors early for feedback. Mortain is still a few months out, so we want to collate your impressions as soon as we can, to ensure it’s polished and balanced for release.

This testing period aims to gather your insight on the overall level design – we want your thoughts on capture points, playstyles, vehicle spawns, artillery positioning, pre-placed... Read more
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    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

21 Dec

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Hello everyone,

Welcome to our final Developer Briefing of the year. This edition will focus on 2024, showcasing a glimpse of our plans for the year ahead. Thank you for your continued, valuable feedback throughout the past twelve months — your insights helped us shape Hell Let Loose, and we believe we’re now heading in the right direction. Patch 14.6 is behind us, with work underway on 14.7, which will be the first update of 2024.

We plan to reveal the new Roadmap early next year to showcase upcoming content. Meanwhile, let’s have a look at some early-in-progress assets. These are all works in progress and are expected to be released across multiple updates throughout next year. The following WIPs are not an exhaustive look into next year, just a few snippets of content to expect.

US Commander - Patton
A new commander uniform, inspired by US Army Officer George Patton; a revered practitioner of mobile-tank warfare in the European and Mediterranean th... Read more
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    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

14 Dec

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Hey everyone,

Patch 14.6 is now live! This update focuses on bug fixing and refining gameplay, with the addition of two night map variants: Stalingrad and Kharkov.

We’ve also made improvements to vaulting, and addressed some of the rain issues on Purple Heart Lane — we’re looking to fully resolve this in 14.7. Please see full details in the changelog below.

Night Maps
We’re continuing to implement more night variants with this update, to offer a variety of experiences for each map. In the weeks ahead, we’ll be giving you a first look at an entirely new map and tanks for Warfare and Offensive.


Kharkov Night | Wide open snow-covered fields illuminated only by the moon and flames



Stalingrad Night | A derelict battlefield permeated with destruction


Red Skies DLC - Soviet Airborne Uniform
The largest S... Read more
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    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

07 Dec

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Hey everyone,

Public Testing for our new Skirmish Mode variations is now live for 24 hours on the Hell Let Loose (Public Testing) Steam App!

A huge thank you to all of you who participated in our first PTE for Skirmish. We appreciate the time taken to share feedback; the insights into your experience have been instrumental in helping us tweak and improve gameplay, and we’re working hard to remedy the issues.

We’d like to take this opportunity to reinforce that Skirmish is optional – this mode offers a shorter gameplay experience for players looking to learn the mechanics and immediately throw themselves into the action.

If you missed last week’s PTE, you can read about Skirmish, for a full explanation of what the new mode entails: ... Read more