Helldivers 2

Helldivers 2 Dev Tracker




12 Sep

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    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

05 Sep

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It’s been a couple of weeks since we committed to our 60-day plan, and our team has been hard at work refining the gameplay experience, addressing your concerns by doing in-depth reviews and adjustment of various systems, from weapon balancing and enemy behavior to the overall game mechanics. We are fully committed to ensuring Helldivers 2 meets the high standards we all expect. We see the steam reviews and we hear you loud and clear.

We’re excited to share more details about our upcoming update, which will include significant changes aimed at refining and improving your experience in Helldivers 2. This includes:
  • We are reworking Armor Penetration, Anti-Tank weapons and enemy armor and health values. As a key part of the rework we have done an initial balancing pass on over 30 weapons and stratagems.
  • We are overhauling a number of different enemies to make them feel more rewarding to kill when you use the proper tools to handle them...
Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

21 Aug

Fix This patch is an emergency hot fix addressing the Impaler crash. We deemed it worth bringing this one crash fix in now in an attempt to minimize the crashes during the weekend. Thank you for your understanding.

  • Fixed a common crash that occurs when killing the Impaler inside a Stronghold

Known Issues (unchanged from previous list)
  • Players may not receive Friend Requests sent from another platform.
  • "Invite only" games created by a friend can still be seen on the Galactic War map but cannot be joined.
  • “Conduct Geological Survey” mission may become incompletable if a player calls in “Seismic Probe” and immediately leaves the game or disconnects.
  • Bile Titan sometimes does not take damage to the head.
  • Enemies that bleed out do not progress Personal Orders and Eradicate missions.
  • Most weapons shoot below the crosshair when aiming do...
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Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

20 Aug

Auspicious day fellow citizens!
Another hot fix rolling out this fine Tuesday.

Overview
  • Crash Fixes
  • Weapon & Stratagem fixes
  • Fixes to the Impaler & explosion radius
  • Soft lock fix
Fixes Crash Fixes
  • Fixed a crash when dropping into a game joined by invite while previously hosting.
  • Fixed a crash that would occur after being kick for being AFK
  • Fixed a crash that could happen when dropping down into a mission.
  • Fixed crash that could occur if shutting down the game during boot.
General Weapon and Stratagem fixes:
  • Fixed an issue where flamethrower particles would ignore enemies.
  • Mines can now be shot and blown up while near a dangerous object.
Enemy fixes:
  • Reduced the explosion radius of Tentacles Stabbing abili...
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Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

13 Aug

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Fellow Helldivers,

I want to directly address the feedback you've raised about the Escalation of Freedom update. We’ve spent the last week listening to feedback, reflecting about the path ahead for Helldivers 2 and how we want to continue developing the game. In short, we didn’t hit our target with the latest update. Some things we just didn’t get right - and other more fundamental inconsistencies in our approach to game balance and game direction.

All of that is on us and we are going to own that. As many of you have pointed out, and we agree, what matters most now is action. Not talk.

To that end, here's what we intend to do in the upcoming updates.

Our aim within the next 60 days:
  • Continue to re-examine our approach to balance. Our intention is that balance should be fun, not “balanced” for the sake of balance.
  • Update how the fire damage mechanic works to tweak how the flamethrower serves as a close r...
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Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.
Hot fix incoming from High Command

Overview
  • Performance
  • Crash Fixes
  • General Weapon and stratagem fixes
  • Social menu
  • Miscellaneous fixes

Fixes Crash Fixes
  • Fixed crash that would occur when you or another player selects a new weapon while on the ship.
  • Fixed crash when booting the game after saved monitor was disconnected.
General Weapon and Stratagem Fixes
  • Thermite grenades no longer make the orbital cannon objective incompletable.
  • Mines can now be shot and blown up while near a dangerous object.
  • Fixed a bug where flamethrower weapons bounce off energy shields, making them useless when firing within shield generator relay domes.
Social Menu Fixes
  • Even more social menu fixes
Miscellaneous Fixes... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

06 Aug

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We hope you’re excited for the latest additions and updates to the biggest Helldivers 2’s update yet, Escalation of Freedom!

We believe that a game thrives when it evolves alongside its player base, and your ideas and suggestions are a critical component of that evolution, allowing us to make adjustments that we believe will enhance the overall fun factor of the game. Our goal is to create a dynamic and engaging gameplay experience that remains challenging yet fair, rewarding your strategic thinking and teamwork.

Today, we would like to provide you with some context and reasoning behind the latest weapon balance changes!

SG-8S Slugger:
By increasing the stagger force of the Slugger, we hope to restore its identity that was lost after the previous change back in patch 01.000.200. The increased spread and drag should compensate for the improved stopping power and enhance the fantasy of a powerful shotgun firing large caliber rounds, while limiting i... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.
Freedoms greetings Helldivers.
We have a lot to cover in this democratic update so without further ado here are the patch notes for
Patch 1.001.002 Escalation of Freedom

Overview
  • Difficulty Level 10 - Super Helldive
  • New mission objectives
  • Bigger enemy outposts
  • New Bugs and Bots
  • New environmental hazards
  • New swamp world
  • Crash fixes
  • Social menu fixes. We have fixed several issues and still have things to improve but know that we are aware and working tirelessly on this, we thank you for your patience and understanding.
  • Balance work
  • Miscellaneous fixes

Major Updates Difficulty Level 10 - Super Helldive
A new, extreme difficulty level designed for the most experienced and skilled Helldivers, featuring formidable new enemies and intense challenges.

New mission objective... Read more

05 Aug

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    PS_6 on Steam - Thread - Direct
Helldivers,

Our latest update, Escalation of Freedom, is landing tomorrow and we would like to invite you to join us and our friends over at PlayStation Access to come check it out!

Check out our full blog post here here.

During the stream, our devs will be covering the major details from our biggest update to date. Learn more about the new enemy types, environments, our latest Warbond Freedom’s Flame, and all the big changes coming to the game. Note that the stream will be pre-recorded, but we encourage you to dive into our Discord server to discuss the latest additions.

Also, any Steam players who tune in, you will receive 48 hours early access to the latest armor Super Earth has to offer the “TR-40 Golden Eagle” set. The general rollout will then begin on Thursday August 8th at 10am BST / 2am PT to all players, across all platforms.

... Read more

01 Aug

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    PS_6 on Steam - Thread - Direct
Welcome to another community update for the month of July! We’re back again to give you an update on the Galactic War happenings, some of our favorite moments, and a development spotlight for Helldivers 2!

The War Report
Our last war update took us through the destruction of Meridia. After that, the Helldivers turned their attention to the Automatons and Database One – a stronghold of bot information, hidden deep in Automaton territory on the planet Wasat and protected by super strong encryption. With the help of complementary FX-12 Shield Generator Relays (thanks to our Ministry of Defense!), our troops successfully captured Database One, extracted the info, and liberated Wasat from the Automaton forces.

But then the Automatons did the unthinkable. They came after two of our greatest resources: raw ingredients used to create the MD-17 Anti-Tank Mines and the precious children of Super Citizen Anne’s Hospital for Very Sick Children on Vernen Wells. Due to the unfo... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

30 Jul

Post
    PS_6 on Steam - Thread - Direct
They say you can’t start a fire without a spark…

Well Helldivers, we’re about to spark a galactic-scale inferno.

Your new Premium Warbond is deploying to all active patriots on 8th August – codename
Freedom’s Flame.*



Incinerate everything standing in your path with new weaponry almost too hot to handle; survive the heat of battle with lifesaving armour; and burn brightly across the cosmos with fresh emotes, capes, and skins.

Right now, swarms of disgusting bugs and packs of mechanized monstrosities are invading in-nocent worlds.

Stop them… destroy them… cremate them.

Let’s cook, Helldivers. Light it up in the name of liberty!

FIREPOWER

PRIMARY:
SG-451 Cookout

Burn, baby, burn! A pump action shotgun that unleashes a bur... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

23 Jul

Post
    PS_6 on Steam - Thread - Direct
Welcome to the Escalation of Freedom, Helldivers. We’ve taken the time to gather feedback from our players on the front lines, and we’re bringing greater variety to our content. From missions and objectives to enemies and planets, we’re delivering a ton of new content for both our veteran players and brand-new Helldivers on the battlefield. Get ready for our biggest update yet!


Our community continues to show us how strong we all are when united against the mindless Automatons and the scourge of the Terminid. As we stand here, on the eve of the Escalation of Freedom, we reflect on the 6 months since launch. We could never have predicted how far this game would go and how many Citizens would answer Super Earth's call to arms!

We’ve watched our forces expertly handle every conflict and challenge we’ve thrown their way... Read more