Read moreI've seen in the leaks what kind of new weapons we can hope for. Right now, all the weapons in the steeled veterans straight up feel like ass to use, one way or another. Dominator COULD probably be good but it handles like dogshit.
The shotguns got a nice buff with the ammo, thats good. Pray'n'spray is still not good, not totally useless, but not good. The base liberator feels just ok i guess. Weird that the defender has better stats, but it handles worse and is tricky to use at distance, but i guess it's balanced, not complaining about this one.
Liberator penetrator straight up feels like ass to use, you got pen but the damage and ammo pool really isn't there to make up for it. The default handgun is useless because there's a straight upgrade right after. The senator COULD be good but the sight/handling is turbo crap and the reload takes 6 years. Johan said it himself, it's not very good.
Diligence is alright i guess ? The counter sniper model is somehow a ...
Related to your points, it's really hard to balance something based on subjective opinion. We're mostly looking at what is overrepresented at the moment, seeing how weapons perform next to one another, because people like things for som many different reasons. We started with adjusting the things that are under/overrepresented first. And once the players settle into some sort of groove we'll look at bigger changes. It's far to early to make large sweeping changes, so it makes more sense to just bring the outliers into line.
We expected that people wouldn't be too keen on progression not actually changing the power curve, but we wanted you to have something to work towards, without invalidating the starting equipment. It's a different way to do things is all I can say.