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Let's establish the facts as is. The game is entering a saturated market. We already have 3 BIG NAME games in the same genre all running GAAS models competing for player retention.

Arena gameplay is what separates this game from the others. This entire sub has already spammed it's concerns with the most recent patch and I agree completely with them and I'll leave it at that.

Ubi should accept that this game will never be as big as the other BRs quite honestly. And that's not a bad thing at all considering the solid fundamentals the game has. Before the most recent patch it had an addictive gameplay loop that pushed players to get better and better. It has built in integration with Twitch that lets you directly interact with the game and other players when you're not even playing...

THAT'S IT! It's got the two main ingredients for healthy playerbase growth over time. Let the community grow organically with the tools you've supplied us with!

I really really don't think massive swing patches like the most recent do anything positive. The core playerbase just feels alienated. And don't kid yourself, all these new players they're trying to get through the door with the patch are the same players that will quit the moment a new shiny game comes through the door.

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over 4 years ago - /u/UbiMorning - Direct link

Thanks for sharing your thoughts! You are correct that the BR market does feel saturated and some players may have BR fatigue from it. We strongly think that we are bringing a fresh experience to the genre. One of our pillars for the game is the unique take on the BR formula with our Hacks, the Decay, Fusion, Showdown, and the Echo system.

From my feedback analysis over the day so far, many people feel a lot of the Hack cooldown changes diminished the Hack system in general and makes Hyper Scape feel like just another BR. I am trying to make sure I am being as clear as possible with that the community as a whole feels what was done correctly and what needs to be rolled back slightly.
For example, most players seem to agree with the changes that were done to Mine and Heal. I would like to see a bit more information regarding issues with the other changes that were. done (Like to Wall, Slam, Teleport)

over 4 years ago - /u/UbiMorning - Direct link

Originally posted by UbiMorning

Thanks for sharing your thoughts! You are correct that the BR market does feel saturated and some players may have BR fatigue from it. We strongly think that we are bringing a fresh experience to the genre. One of our pillars for the game is the unique take on the BR formula with our Hacks, the Decay, Fusion, Showdown, and the Echo system.

From my feedback analysis over the day so far, many people feel a lot of the Hack cooldown changes diminished the Hack system in general and makes Hyper Scape feel like just another BR. I am trying to make sure I am being as clear as possible with that the community as a whole feels what was done correctly and what needs to be rolled back slightly.
For example, most players seem to agree with the changes that were done to Mine and Heal. I would like to see a bit more information regarding issues with the other changes that were. done (Like to Wall, Slam, Teleport)

flair: ubi-response

over 4 years ago - /u/UbiMorning - Direct link

Originally posted by Syper

Hack nerfs and ttk changes go hand-in-hand. When aim becomes more valuable, creativity, movement, and hack usage becomes less valuable. A lot of the mobility that made the game so awesome is also more punishing now, as it's easier to just lazer anyone you see running around on rooftops.

Mine should have gotten reworked. Heal, armor and invis needed more counterplay options (larger sound radius, make the health-regen timer pause while armor/invis is active, make reveal have longer range, make the heal station more susceptible to getting destroyed etc).

Changes to Slam, wall, Teleport, and Ball are sad to see because the high movement of hyper scape is alot of what sets it apart and makes it fun. That fun was directly nerfed, and also made less viable with ttk changes.

I think protocol, mine, armor and invis needed some slight tweaks, I was also happy to see zone damage nerfed again. Other than than, I disagree with all of the balance changes in the 0.5 patch.

How would you want Mine to be reworked in this case?
The suggestion to have heal pause if you are using invis/armor is really interesting! I never really thought about options like this.
I agree that the changes to some of the mobility hacks is a bit sad because it really slows the game down a lot. A lot of players also shared they adore the mobility options in the game.
What kind of tweaks are you hoping for with the Protocol? The most popular suggestion appears to be to add damage drop off instead of the damage nerf to allow the one-hit mechanic to still work but within a reasonable range.

over 4 years ago - /u/UbiMorning - Direct link

Originally posted by LunarFrag

HyperScape is a great game and the communication between Ubisoft and the player base has been amazing.

With this level of communication I strongly believe that this game thrive.

<3