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1. No advanced sensitivity options so we are left with an unfinished aim system, making things like the hex-fire, then only viable option.

2. No auto-sprint. This seems like something small, but I can guarantee that nobody wants to bash their joystick in every 3 seconds.

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over 4 years ago - /u/UbiMorning - Direct link

We are working on implementing additional console options, like linear curve options and disabling aim acceleration. We also mentioned that we plan to implement granular sensitivity options.
We also publicly stated that auto-sprint will be available next season. We recognize this is a pain for players, especially console, and will have a solution soon!

over 4 years ago - /u/UbiMorning - Direct link

Originally posted by nintendonaut

I think one thing that confuses people is why players have to wait 50 days for a feature to be implemented. Granted, I know little about game dev and I know patches have to go through Sony/Microsoft before they hit the public—But I know for a fact that many games have been known to release multiple patches within a time frame as long as 50 days. I think many are just saddened/confused that a small patch adding auto-sprint and sensitivity settings can't be expected before what I guess is essentially early October.

Yup! The reason it is easier to push patches to PC than it is to console is because console has to go through a validation process as you mentioned.

It's also important to understand that the team is being careful with sensitivity options, as they don't want it to be too strong but also not too weak.

over 4 years ago - /u/Ubi-AJ - Direct link

Originally posted by TheAnticipated

That still doesn't explain why it'll take 50 days to add something relatively simple as auto-sprint? Many games that are on both PC and consoles are able to frequently push out patches and updates at a much, much, much quicker rate. Especially since Auto-Sprint was one of the many things brought up since at least the Open Beta was it not possible to get it added before launching this season?

Whilst “adding something as simple as auto-sprint” may sound simple to us who are designers, believe me, if it was that simple to implement, it would have been added already. Game design is never as simple as we think.