Firstly thank you for the response i can say that not many other games would message like this and to me it shows great passion for the game and towards the community so thank you again and i am more than happy to give my opinion on current patch changes.
I come from Arena FPS and play quake champions religiously and am used to wanting to improve either aim or movement as this game is unforgiving, since Hyper Scape i haven't touched QC as HS gives me them AFPS vibes of being rewarded for wanting to put the time in to your movement and aim. Buffing the weapons like they are now just vastly reduces the motivation to want to actively try and improve aim/positioning and movement. If i want that i would play Warzone.
(I would just like to say everyone has a different steer on things and i do not think what I am about to type is the greatest feedback ever and i'm 100% right about how i feel the game should be because that would be delusional but this is what i think used to set Hyper Scape apart from the BR norm)
My first issue is TTK i honestly believe it was perfect before this patch, I will talk about weapons and my opinions around them, not every weapon just general feedback with TTK. All the weapons I believe were in a great spot damage wise i would have just liked a slight tweak to a few and the reason i say this is i do have my go to guns but if i got ressed and had to pick up someone else's load out it didn't bother me at all. To me that shows only small changes would need to be made.
WEAPONS
Riot, Ripper and even Mammoth were totally fine and kill quickly. i do not see the need to buff these if you hit your shots my god they delete someone fast.
Skybreaker - i see absolutely no need to buff this weapon if anything it needed a slight nerf to damage or the range of the blast radius.
Protocol - I might be one of the minority on this one but i liked the one hit head shot at full fusion - if anything i would have reduced the range of the weapon so you couldn't head shot from miles away if anything but kept it a one tap fully fused - but even with current patch change to this weapon i don't mind tbh
Harpy - needed a nerf the gun deletes a slight decrease in rate of fire maybe?
Komodo and Salvo - found them annoying for knock back however the latest change seems to address that and if i am fighting a player in close quarters I'm out of there as i know this is where the weapons shine ( this game is about choosing your fights and knowing when to dip out and reset hence with the increase in TTK it effects the game in a negative way for me)
D-Tap - i do not agree with the weapon in the game but i get why its here, again a slight decrease in rate of fire. My friends and I all played D-Tap and Skybreaker combo a few games and it was ridiculous how easy it was especially team shooting a player...
Hexfire - testing patch was ridiculously good and then went to a weapon you don't want to pick up - my honest onion of this weapon would have been to have a longer reload time and a lot less ammo other than that i would have probably left everything else the way it was in testing.
IMO above the weapons only needed slight tweaks that's all - now where it may have felt TTK was too long would potentially have been due to HACKS rather than damage from the weapon itself i'll talk about the hacks similar to above in regards to the changes. In cool down i actually didn't think any changes were needed to 90% of them just again slight tweaks to how the ability is used.
HACKS
Mines - Hell i think everyone knew they needed a change, i never played with them and hated playing against them i also feel it ruined the raw flow of the game but again they are in for a reason - from the patch notes currently changes aren't too bad personally i would have just decreased the damage as is now and the chase distance and only when the mine has exploded would the player have their cool down re activate which would have reduced the rate of spam from opponents.
Armour - implement a decay style just like the ball upon being hit so if you were chasing and putting damage in you could possibly get the kill quicker. but only from level 4 or 5.
Invis - the counter is reveal but lets be honest that needs some work and i bet is rarely used unless upon a drop you don't have much else to pick up (as previously said i play Quake champions and one character Nyx has an ability called ghost walk (invis) now this can be countered with another champion Visor who has a wall hack ability but if you are also nyx if you ghost walk too you can see and chase. now this would help the chase potentially if invis did something similar again to do this you must also have invis so i cant see it being too overpowered other than that it was annoying but the sound queues aren't to bad at all.
Reveal - i know nothing has been done to this but i did post an opinion around potentially having a benefit of blinding your opponent ( now I'm not talking the length of say call of duty but 0.5 of a second to either get a position on someone or even help aid escape)
Heal - I use a lot and even i felt it stayed up a little too long and healed a little too quickly so i'm fine with the decrease in duration and also the fact of how little health the heal pod has its very easy to destroy during an engagement - cool down a little too harsh imo
Ball - well i thought it needed a buff if i am honest and i do not use the hack its not my style but because of the size its easy to spot and hit i would have thought an increase in armour defence and a slight decrease in duration.
Shockwave - thought i was in a good spot but to decrease the damage of the shockwave to an opponent confuses me slightly if the issue with the game is TTK? i would have left as and not change cool down. Mobility for me is what makes this game amazing to play and also re positioning for fights cool down needs to be low for these mobility hacks to get in peoples faces or to evade - mobility hacks have never been the problem as you are always pretty much visible to be shot and if the enemy doesn't have mobility as they are running invis and armour for example then that's just the way it goes you can't win them all. also commented in another post of possibly adding more jump pads around the map to make mobility hacks less of a must this would help people chase who haven't got mobility in their arsenal.
Slam - similar to above its what makes the game stand out from the rest don't care about the damage of slam being decreased as i would only do for a slam kill if the opponent was at pixel health - i would have left cool down the same
Teleport - as above wouldn't of touched
Wall - perfect change current patch
For me as i said on this post, the damage buff just felt like a lazy way out of some small changes to weapons and hacks. I'm sure it wasn't but that's how it just came across to me personally.
Sorry for the long winded reply as I am sure this wasn't actually what you was asking for however i have a real passion for the game, i hear a lot about people testing the game behind the scenes etc and want to say please don't just go for yes people you also need people who will be honest with you even if its not what you want to hear and that's not saying they are right in what they say but at least its a different perspective for everyone to think over.
and again thanks for the time I've had on the game I really have enjoyed it hopefully I will return if things change! keep up the good work!
cheers