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Post is in the title.

GunGame is a pretty traditional mode but if you don't know you start out with a basic/weakest gun say Dtap and when you get a kill it changes into the next gun on the tier.

I like the idea that you would keep going and first player to run through them becomes the crown wearer to the effect of players at the bottom of the scoreboard can clean up kills while people at the top almost have to go for the crown.

Alternatively no crown your final kill has to be done with a hack to take the W which trades off defense and mobility to ramp your hacks up to play aggro

Could have hacks randomly spawn and empty on drop for balance and could use TDM maps for size restraints.

I feel like Hyperscape has always felt as fast paced and rush down and frantic as OverWatch or TF2 with the solos making for a solo race to the finish/top mentality holding up to Apex or CSGo, but it feels like we're missing an obvious way to both help new players have a more casual mode to force you to get proficient with all weapons AND gamesense that will made ranked feel weighted in comparison to the skills you can pick up in Solos or TDM without the self-motivated mindset needed to grind out in Arcadium

Cheers! Hope you enjoy the idea 💡

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over 3 years ago - /u/UbiMorning - Direct link

I loved Arms Race in CSGO! Personally, I think it would be a neat way to get familiarity with each weapon. The team did mention they believe Hyper has the framework to expand into different modes (Like we've done with TDM!). The popular suggestion has been Capture The Flag, since the Crown is iconic and can have another use in a mode like that. Thanks for your suggestion!