Original Post — Direct link

First and foremost I want to thank Ubisoft for listening to feedback, every update has had a response to players concerns.

So let's start by mentioning the changes done right with this update. The Mine nerfs are well done, the wall/heal changes are mostly well balanced and they addressed everyones concern with invisibility (though imo too harshly). I'll let others argue about the Sniper though. Let's not forget about the knockback changes! That's a great example of a step in the right direction.

Shortening the TTK goes against the core fundamentals of the game. Everyones playing high ground and corner camping like its COD now, you can't afford to be caught out in the open, let alone try and push someone off of high ground. Slam is almost useless now with this new hitscan meta, and its almost impossible to slip slide and dodge to avoid lethal damage. Being able to avoid damage through movement without relying on cover was one of the most exhilarating feelings in the game and that feeling is what kept me playing since the CB, even as a solo player. Now I stand no chance without team coordination, and pulling a 1v2 seems impossible when I can't push the hitscan player off of high ground without being melted on the way up to him. But when a third party shows up, they have all the advantage now.

We used to have options during engagements, even while being at a disadvantage. But now its all about who shoots at who first. After changing the pace of the game so drastically with this patch, it just doesn't feel like the same game I've been hyping my console buddies up for.

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over 4 years ago - /u/UbiMorning - Direct link

Thank you for sharing your thoughts about the patch - both the pros and cons!

Third-partying has been brought up a bit more with this patch it seems, so I've been trying to keep tabs on that. I find it interesting you think Slam is fairly useless after the patch. Do you find yourself using Teleport instead of Slam now?

over 4 years ago - /u/UbiMorning - Direct link

Originally posted by UbiMorning

Thank you for sharing your thoughts about the patch - both the pros and cons!

Third-partying has been brought up a bit more with this patch it seems, so I've been trying to keep tabs on that. I find it interesting you think Slam is fairly useless after the patch. Do you find yourself using Teleport instead of Slam now?

flair: ubi-response

over 4 years ago - /u/UbiMorning - Direct link

Originally posted by prototypeOW

slam effectively is useless with the nerfs along side the shotgun buffs. if someone slams into a fight, you can oneshot them during the recovery animation. earlier today, one of my friends got a 27 kill game by using shotgun in this manner. that's not even touching upon how easy it is for people to land shots on someone mid slam, since they have a pre-determined area where they physically can go once they're up in the air. TP is more versatile, and it doesn't have the same effective stun that slam has after you use it. the impact animation for slam is hoenstly a really annoying thing if you don't slide cancel it, because it effectively just turns you into a sitting duck.

Thank you for sharing!

over 4 years ago - /u/UbiMorning - Direct link

Originally posted by ZafeX

I appreciate you taking the time to read my feedback. Surprisingly I prefer Wall now, as it still has a low cooldown. Even though it isn't as effective as a movement ability. I'd like to blame the Ripper as the main issue with using Slam now, but using Slam offensively just sets you up for taking lethal burst damage from a Mammoth or Riot.

Interesting choice! Thanks for the info :D