Original Post — Direct link

Stop balancing guns based on how often people pick them up. This is why DTap is overpowered, and Mammoth/Salvo are about to be.

"BUT WE WANT EVERY WEAPON TO BE USED EQUALLY" f*cking why? An auto-aim pistol shouldnt be more powerful than a skill based rifle.

I wont even rant about the AA or bullet magnetism, just realize how absolutely mouth-breathing moronic it is to balance weapons based on what players prefer to use.

I know Ubi wont listen, but i have to put this out there. Something is seriously scuffed on the dev team to operate this way.

External link →
almost 4 years ago - /u/UbiMorning - Direct link

I'm going to clarify right now that guns are not solely balanced based on how often people pick them up. There is a multitude of stats the team looks at (things like kills per minute, how often they are picked up vs how often they are used) in addition to feedback we gather from you guys. The team does not want every weapon to be used the same amount of time. The team just wants the weapons to be viable – meaning able to use them effectively to some degree and not be completely useless on top of being fun to use. Apologies for the confusion on this.