Explosives buff. 15 second health regen. The bumper layout with melee in place of swap weapon.
I think everyone thought the explosives (salvo and skybreaker) were already in a great place. Everyone thought the atrax needed a nerf. Revert salvo skybreaker, and nerf atrax and they are perfect. HOWEVER, I think anyone could agree the Komodo needed a buff. It wasn’t viable or used at all, where it really should have been top of the explosives tier along with skybreaker. Komodo is a very user friendly (noob) gun so it should def be a strong one. Just maybe not this strong lol... Komodo should however be an excellent side weapon where you are melting someone with harpy, ripper, or riot for instance and you swap to your Komodo for a one or two tap to finish the kill. Oh and along with this magnet needs a huge nerf as well or just removed altogether. It’s far too cheesy.
15 second health regen. Um, no. I literally can’t even play my style now because I have a mental block thinking about not gaining health back when I get myself in a pickle. And no I will not force myself to switch up my loadout to include heal. I have played 1200 games and 99% of them have included invis or invul where I can panic button them, and if I do that with heal it ends up floating in the air 100m away.
The bumper controller layout. Who the hell thought up on the d pad was a good switch weapon over Y?? Lol
Overall tho, if these things weren’t GLARING issues, Devs I think you’d be getting a lot more positive feedback. The controller settings and curve additions were amazing. I literally played on the new default with exponential the whole day yesterday and the only thing I even tweaked was the long range ADS sens I turned up 10 notches. The only thing I may need to tweak today is vertical sense as I had a lil trouble looking up and down while flying up in the sky. A lot of ppl were complaining that the game feels so much different and they want the old control settings back, but I have seen and personally heard from some of those ppl afterwards saying that they finally adjusted and were on a good or even better setting than before. People are afraid of change but when they stop complaining and take the time to adapt they find out the grass is greener. Also, the Komodo definitely needed to be more in the meta. The splash damage is just going to have to be turned down a notch, and a stock Komodo should kill in 5 not 4...
You guys were so close but in the end I think this patch really hurt your chances at success with the game. These 3 things alone (which are the most complained about on this sub) are pretty much game breakers. Just play your game or watch your streamers and you can see that this isn’t hyper scape anymore as we knew it. (Which btw reminds me I was watching Prince omega last night and he saw a dev in the kill feed on PlayStation who was killing ppl with a Komodo... like really???) Make these changes im suggesting ASAP (like today), and I think you may have a very satisfied community.
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