Original Post — Direct link

Hi, I’m Fiirce. If you’ve played on PC consistently in NA you know who I am. Up until about 2 weeks ago, I played this game nearly every day since beta release, but I’ll get to the point.

I’ve been an outspoken opponent of aim assist in general ever since I started playing games. I always thought that it should be ME aiming, not anything else. I’ve spent hundreds of hours in CS:GO and aim trainers, and take pride in my aim.

Over the past month or so I’d heard people claim that bullet magnetism/aim assist existed for mouse and keyboard. I couldn’t feel it myself, and just brushed it off as something that “wouldn’t happen for mouse and keyboard”.

With the most recent patch notes, it has come to light that: “Improving the game’s aiming comfort is critical to make Hyper Scape more accessible and more welcoming for new players.... To maintain balance between Keyboard and Mouse (KBM) & Controller on PC, the level of aim-assist has been increased for KBM players on several weapons.”

I’ve stuck with Hyper Scape for a VERY long time, through many bad changes. Still, I was very excited for TDM to come out. Now, I cannot play the game in good conscience. Not only will I not actually know whether I’m hitting shots or if the computer is, but I’d also be a hypocrite supporting a game that ruins the integrity and purity of aiming with a mouse.

This isn’t meant to be offensive to controller players or anyone who supports aim assist, it’s just my opinion, and I think most players, controller or not, would agree that MnK players shouldn’t have aim assist.

I appreciate everyone I met in this community, but this is finally it for me. Fantastic community, great game out the gate. Unfortunately, I cannot support the direction it’s heading.

<3 you all - Fiirce

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over 3 years ago - /u/UbiArcane - Direct link

Hey everyone,

Thanks for the post! I know this is an important topic to players, so wanted to provide a little more insight. To be clear, we've always had per-weapon aim assist parameters for all input types- which helps us tweak the efficiency of each gun. The KBM aim assist does not include snap to target, or adhesion, and it's been in the game from day 1.

The patch will just be tweaking the already existing parameters. It is not the same type of adhesion aim assist that controllers have. We will of course monitor the discussion and gameplay after the patch. We know this topics and other are important, and with many changes coming tomorrow we will be keeping a close eye on the gameplay and meta to make sure this game can be the best it can be.

over 3 years ago - /u/MrEricPope - Direct link

Originally posted by STAS1S_OW

The thing is...this isn’t new information.

We’ve known aim assist for KBM was in the game for a while ever since the first increase in ADS aim assist near the start of season 2.

We’ve known it doesn’t move ur crosshair or snap to targets based on just the feel of playing the game, and we know it’s either something to do with increasing hit boxes of bullets, increasing hit boxes of enemies, or some sort of bullet magnetism.

What players want to know is WHY Ubisoft decided KBM needed some sort of aim assist in the first place. We want to know WHY this so-called “aim assist” needed to be upped three times in the last month and a half alone.

For accessibility. We want Hyper Scape to be a place where everyone can come and play and have a good time.

And up to now, so far this hasn't been the case for far too many players. This aim assist stuff is one piece of a ton of work being done to make the game more accessible to a wider group than the small numbers of incredibly skilled folks who are really invested in the game currently on PC.

If we can solve this, and we'd love your help in getting there, then we can really take a look at what it means to support and grow the competitive playerbase of the game. Because when we say we want everyone to enjoy it, it doesn't just mean newcomers, it means you guys as well.