Hello Contenders!
Hyper Scape Season One is finally here, this time both on PC and Consoles. The launch of our first season is also an opportunity for a final balancing patch following the Open Beta and all the feedback we received from the player community.
As we recently explained, our last patch v0.5 was a specific attempt to test the limits of the game and get some final learnings from the Open Beta. We are now going to take a step back on several of those changes, as well as refine the general balancing of the game. As with all the patches we’ve released since our Tech Test began last month, we will continue monitoring the game closely and consider all the feedback you send us to adjust the game as often as necessary.
Regarding Time-To-Kill, Weapons and Hacks. Although we find having a slightly faster TTK can be a good thing, we agree it should come more from balancing the Weapons rather than nerfing the Hacks. Overall, the v0.5 nerf on Hacks was too severe. Like many of you told us, we also firmly believe the unique pacing and gameplay provided by the Hacks is essential to Hyper Scape, and we do not intend to drift away from that.
Overall in patch v1.0 we are bringing back Hacks’ comfort and frequency to their previous state while retaining some of the balancing adjustments necessary to the game. For weapons, patch v1.0 brings fixes to the power unbalance created by patch v0.5 while retaining a portion of the accelerated TTK. We also decided to reintroduce the one-shot kill capacity of the Protocol V sniper rifle and will be monitoring it carefully in the coming weeks. We are looking at new mechanics to adjust long-range combat in the future, which will give us more tools to balance the Protocol and others. Stay tuned for more on that in the near future.
Season One also brings many new features, improvements and bug fixes. The game meta will evolve thanks to the addition of the Dragonfly, a new semi-auto rifle, and the Magnet, a new Hack. A new Lethal Melee Event will change the dynamic of the match and several new Limited Time Game Modes will appear during the season.
The Hyper Scape team wants to thank all the players, streamers, and viewers for their time in the Open Beta and for all their feedback. Hearing from you is essential to our development process and this patch would not have been possible without your involvement in the game.
Remember that every reward and all progress unlocked in the game is linked to your Uplay profile and will be available on all platforms thanks to our cross-progression feature.
Welcome to the Season One of Hyper Scape, Contenders!
WEAPONS
DRAGONFLY (NEW!)
Damage Across Fusion: 18/18/18/18/21
Clip size Across Fusion: 12/14/16/18/20
HARPY
Damage Across Fusion: 7/7/7/7/8
Rate of Fire: 740 RPM (previously 800)
Clip size Across Fusion: 30/33/36/39/45
HEXFIRE
Damage Across Fusion: 4/4/4/4/5
Clip size Across Fusion: 150/180/210/240/270
RIPPER
Damage Across Fusion: 12/12/12/12/14 (previously 13/13/13/13/15)
Clip size Across Fusion: 24/26/28/30/36
RIOT 1
Damage Across Fusion: 26/28/31/34/38 (previously 29/31/33/35/39)
Clip size Across Fusion: 6/6/6/6/6
D-TAP
Damage Across Fusion: 5/5/5/5/6
Clip size Across Fusion: 15/17/18/20/23
PROTOCOL V
Damage Across Fusion: 50/55/62/70/80 (previously 50/54/58/62/67)
Clip size Across Fusion: 3/3/3/3/3
MAMMOTH
Damage per Pellet Across Fusion: 5/5/5/5/7 (previously 6/6/6/6/7)
Clip size Across Fusion: 5/6/7/8/9
SKYBREAKER
Damage Across Fusion: 40/44/50/56/64 (previously 50/54/58/62/67)
Clip size Across Fusion: 1/1/1/1/1
Min Range for Full Damage & Full Explosion AoE: 20m
KOMODO
Damage Across Fusion: 29/29/29/29/34
Clip size Across Fusion: 5/6/7/8/9 (previously 4/5/6/7/8)
Min Range for Full Damage: 15m
SALVO
Damage Across Fusion: 23/23/23/23/28 (previously 20/20/20/20/24)
Clip size Across Fusion: 6/7/8/9/10 (previously 5/6/7/8/9)
HACKS
MAGNET (NEW!)
Cooldown Across Fusion: 14/13/12/11/9s
Max Active Magnets: 1
BALL
Cooldown Across Fusion: 12/11/10/9/7s (previously 14/13/12/11/9s)
Hit Points: 65
SLAM
Cooldown Across Fusion: 12/11/10/9/7s (previously 14/13/12/11/9s)
Damage Across Fusion: 20/20/20/20/30
TELEPORT
Cooldown Across Fusion: 12/11/10/9/7s (previously 14/13/12/11/9s)
REVEAL
Cooldown Across Fusion: 12/11/10/9/7s (previously 14/13/12/11/9s)
WALL
Cooldown Across Fusion: 12/11/10/9/7s
Hit Points: 250
Effect Duration: 9s
Max Active Walls: 2
INVISIBILITY
Cooldown Across Fusion: 14/13/12/11/9s (previously 16/15/14/13/11s)
Effect Duration: 5s
Key fix: A bug where Invisible players made no footstep noise has been fixed.
MINE
Cooldown Across Fusion: 14/13/12/11/9s (previously 16/15/14/13/11s)
Damage Across Fusion: 30/30/30/30/45
Detection Radius: 15m (previously 12m)
Mine Chase Duration: 8s
Max Active Mines: 1
INVULNERABLE (Previously called ARMOR)
Cooldown Across Fusion: 14/13/12/11/9s (previously 16/15/14/13/11s)
Effect Duration: 5s
HEAL
Cooldown Across Fusion: 14/13/12/11/9s
Effect Duration: 9s
Max Active Heals: 1
SHOCKWAVE
Cooldown Across Fusion: 12/11/10/9/7s (previously 14/13/12/11/9s)
Damage Across Fusion: 20/20/20/20/30 (previously 10/10/10/10/15)
Key fix: The bug where Shockwave would fail to trigger a jump when aiming down at your feet has been fixed.
TWITCH CROWNCAST
LETHAL MELEE EVENT (NEW!)
New Game Event triggered via Viewers’ Vote on Crowncast extension only.
Effect: Melee deals massive damage (enough to instantly eliminate an opponent).
Event Duration: 50s
KUDOS (NEW!)
New option available to Viewers in the Crowncast extension
Twitch Viewers can now use Bits to send Kudos & show their support to their streamer during the match. Kudos are in-game emotes and do not affect gameplay.
PROGRESSION, BATTLE PASS & SHOPS
BATTLE PASS & CHALLENGES
New 100 Tiers Battle Pass added, with both Free and Premium tracks.
Challenges are now always displayed in the World Map
Assists are now tracked only when helping an Ally/Squad player eliminate an Enemy player, as designed.
SHOPS
Season One items have been added to the Daily Shop.
A new Weekly Shop has been added and will propose Item Bundles.
MEMORIES (NEW!)
Memory Shards Collectibles have been added to the game
They will progressively appear during the Season and will provide Lore about the Hyper Scape universe as well as Battle points once discovered.
You can read the Lore found with Memories in the Hall of Champions located to your left when you enter the Hyper Scape HUB.
GAME MODES & SYSTEMS
ANTI-CHEAT & ANTI-TOXICITY
Player Reporting Tool: This first version of the tool allows players to report other players they are in a Squad with. To access the Report option, select the name of the Squad player the Social Menu.
Scramble Player Name: A new feature for Streamers and anyone who would like to anonymize themselves in other players’ games.
Minor Protection: An option for parents to limit the amount their child can be exposed to other players in game. Enabling Minor Protection enables the following features
Scramble Player Name – ON
Voice Chat Channel – PARTY ONLY
Text Chat Channel – PARTY ONLY
Chat Filter - ON
PLAYER HEALTH
Health Regen Trigger Delay: 5s (previously 10s, but overall time to full HP unchanged)
Improved & more progressive Critical Health feedback.
LOOT & FUSION
Full Fusion items can now directly spawn from Chests & Crates only, to make the Fusion more progressive during the match; items dropped by players are unchanged, this affect only the Loot spawned at the beginning of the match.
Standard Chest (2x items, 10% Fusion chance).
Game Event Crates (2x items, 100% Fusion chance).
Item pickup radius & comfort has been increased.
OTHER SYSTEMS
Added 5 Controller Preset Configurations (No Click, Shoulder Jump, Deploy Master, Hack Master, Button Ping).
Added Credits.
Added Contender’s Code.
Added Ubisoft Club.
External link →