Original Post — Direct link

So, today a new patch came out and it brought some good balance changes, and some weird ones. I know it's for the sake of balance but I don't know man some of these really change the way the game is played up until now. First of all they buffed the Atrax and the Komodo by buffing the damage and the splash radius as if it wasn't enough. Then they buffed the Aim Assist on all of the weapons, I already played some games and i've been lasered with a Ripper far more frequently which is kinda annoying, and the worst part is that they also nerfed the health recovery from 5s to 15s. Some of this changes make me feel like Heal will have to be a neccesary hack and I don't think that was intended with this patch I'd rather the health recovery started at 10s at least because as of now the game is gonna have to play at a slower pace since explosives are better and health recovery is slow, also they slightly buffed the Hexfire and D-tap but those changes were good or at least not awful.

Opinions?

Tl:Dr explosives and aim Assist buffed and health recovery nerfed will lead to slower-paced HyperScape

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over 3 years ago - /u/UbiArcane - Direct link

Hello, just wanted to say- Appreciate the feedback on the patch! Like we mentioned in the patch notes, we knew that this patch could be "polarizing". I appreciate you providing your constructive feedback here. We will monitor the game/meta and continue to evaluate feedback like this as we move forward.