I just wanted to give 2 historical examples of games that ended up ruining what made them unique and died in the process. But what made this game unique was the outplay potential and if you dumb down your game to appease people like ign it won't be original and the games they're used to they'll just play (CoDMW) they'll just play instead of a beautiful game you've reduced to a unoriginal clone. Realm Royale literally did the exact same thing and went from 104,000 peak to concurrent to 2000 peak in the span of 5 months. Shootmania was another game that just died from bad decision after bad decision when it was the best chance of a main stream arena shooter we had in 8 years or so (and let's be honest this is an arena shooter battle Royale). It's a niche game in a dead genre with a new spin. The solution is not to dumb down the game. The solution is not to go against what made the game good in beta like you guys did with beta 3 compared to beta 2 of Shootmania. A game that was in the ign pro league and electronic sports world cup literally died in a year. And it's like you guys didn't learn a thing. That and please figure out aim assist because this patch made controller ten times harder to deal with. Which is hilarious for the company that makes Rainbow 6 Siege. I really haven't enjoyed playing a game this much since Shootmania in 2012 outside of Diabotical. And then you guys killed it even quicker than it arrived to get rid of the grind to get better. Please fix it before it's too late.
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