over 3 years ago - /u/UbiMorning - Direct link

Hi everybody!

We wanted to make a quick post here to let you know we’ve followed and logged your detailed patch feedback over the weekend. The team is hard at work assessing the feedback and our gameplay data, to determine what adjustments we’ll make for our Season 1 launch next week. Indeed, with this final Open Beta patch, we intentionally wanted to explore our limits in terms of the adjustments introduced, to make real use of our final Beta moments, and we understand it was almost a whiplash for many of you. We don’t intend to make such large, sweeping changes on a regular basis when fully live. We’ll communicate the Season 1 changes once the team settles on them, and we plan to meet all of you next week (exact day/time to be communicated soon) for our next developer AMA!

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over 3 years ago - /u/UbiMorning - Direct link

Originally posted by dmtrs1337

If there any chance that you will remove aim assist on PC? If no, explain why AIM ASSIST should be on MKB platform. Thanks :)

We have touched on this a few times on the subreddit. Here is a comment I made earlier today about it.

over 3 years ago - /u/UbiMorning - Direct link

Originally posted by BasiliskofNight

I'm glad that devs are regularly interacting with the community. Imo the patch definitely had a very different gameplay experience in comparison the prior days of the open beta. While I think that experimenting is good, it would have been nice to have have a little more time to play the .5 update, especially with such large changes, notably the core facet of abilities, specifically cooldowns. Regardless, I can't wait for the 11th and am looking forward seeing the next few patches, as well as the AMA!

*words

Thanks for sharing your thoughts! I do agree it would have been nice to have a bit more time to play around with the larger patch. I think this is definitely something the team will grow from in the future.

over 3 years ago - /u/UbiMorning - Direct link

Originally posted by ImJellyJack

I would love an auto sprint feature so we don’t always have to be pressing down on our controllers especially in a fast paced game like this!

We mentioned back in the Tech Test that this is a feature we plan to implement! However, I do not have an ETA when that will be implemented yet.

over 3 years ago - /u/UbiMorning - Direct link

Originally posted by bombarclart

The game is truly awesome and has tons of potential. It really needs crosshair customisation and a much more precise sensitivity slider however.

We mentioned during the Tech Test that we would also like to implement more granular sensitivity settings. I do not have an ETA when that will be coming to the game at the moment, but it is on our radar!
Crosshair customization is also a popular topic within the community, and I've passed along the suggestion to the team before. Thank you!

over 3 years ago - /u/UbiMorning - Direct link

Originally posted by wraithline-

I love how active you guys are with the community and listening, i hope it stays that when when console comes and the platform gets bigger

That is the goal!

over 3 years ago - /u/UbiMorning - Direct link

Originally posted by Gingla90

Please please fix STUTTERING . I love the game , but if it continues to have stutter it will be very hard to invest time and money on it !

We have been trying to gather more information on these stuttering issues. If you haven't already, please send your MSINFO files over a ticket and let me know what your ticket number is.