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I want to take a moment to thank the devs for this wonderful game they've created. I've posted a fair bit of criticism on this sub, but that's only because I really love Hyper Scape, and see it struggling to achieve mainstream success. This makes the negative points all the more glaring and frustrating. I just want to take a moment to lay my thoughts out in a more organized way. These thoughts are from the perspective of someone who plays on PS4, has 9 wins, and is currently level 45. My ID is "nintendonaut" on PSN if you want to hit me with a tracker.

Positives:

- I love the mobility of this game. It feels fantastic to move around the game, and juke/aggro during gunfights. The hacks largely contribute to this and all feel great to use.

- I love the fact that pretty much all hacks and weapons are "viable." There are definitely weaker items like the Dragonfly or the Reveal hack—But by and large, you can use any combo of weapons/hacks in this game and be successful, which is something hard to achieve in competitive game design.

- I love that this game cuts out the typical "BS" of the BR genre. If you're just getting into BRs, the "looting phase" may be new and exciting. But after you've played BRs for a couple years (like me), the looting phase just becomes so tedious. Nothing like spending 10min in Warzone looting, finally get your supply drop, only to be descended upon by some random team and wiped out. It's a dumb waste of time. Hyper Scape cuts all that tedium out and gets to the fun part—Fighting enemy players, which you're pretty much doing non-stop. The fusion system makes looting fast, easy, and streamlined—And if you die, get rez'd, and aren't able to recover your gear, it's not the end of the world because again—Everything is mostly viable.

- I love the higher TTK. It mixes well with the mobility of the game. No one wants to move in other BRs (Warzone is a terrible culprit) because moving even across a street could mean death in less than a second. Hyper Scape encourages non-stop aggression and movement, because if you do get attacked, there's a strong likelyhood that you can escape. There's only one true way in this game that you can get one-shotted, and it's pretty rare.

- I love the game's world/aesthetic. I think it's neat and a lot of fun. I don't understand all these reviews saying that it's bland or whatever. Sure, maybe it's not the most innovative thing of all time—But neither is something like Apex or Warzone lol.

- I freaking love no SBMM. Need a say more? It's a poison that absolutely murdered MW 2019. You actually feel rewarded for improving in this game. Sometimes you get to stomp. Other times, you're the one getting stomped—But you don't feel punished and demoralized 24/7.

- Finally, this isn't necessarily about the game itself, but I'm extremely thankful and impressed that the devs have been so active and communicative with the community. After being heavily involved with MW at launch, and essentially being ignored by the folks at IW, the Hyper Scape dev team is a lovely breath of fresh air.

Negatives:

- Aiming on console has been bad since launch, and the devs have made us wait what I feel is an unreasonable amount of time to receive extremely basic features that should be available in all FPS games.

- The max-fusion Hexfire is clearly too powerful on console, and I guarantee you the devs can see this with analytics on their end. I know they're collecting data and I know they can see that console is absolutely dominated by the Hex. I've written about how the Hex shouldn't even be in the game since it doesn't "fit" anywhere in the game's weapon spread, but you can refer to my post history if you want to read my thoughts on that.

- In the same vein as above, the devs need to understand that PC and console Hyper Scape are two separate products that need to be balanced individually. I know it sounds harsh, but they need to can their crossplay aspirations, and start making decisions solely on PC that will make the PC experience better for all PC players—And decisions solely on console that will make the experience better for all console players. I wrote a whole post on this if you want to look at my profile and reference.

- The crown mechanic is a lovely idea, since it heavily discourages end-game camping, which is a disease that plagues mostly all BRs. I don't think it necessarily needs to be removed entirely, as some have suggested—But it is not well-implemented in its current state. Something Hyper Scape does very well, as I mentioned in the "Positives" section, is limit your typical "BR BS." I love competitive gaming, and I try to take away a lesson from every loss so I can do better next time. There are so many times I died in Warzone, for example, where I felt like I could legitimately learn nothing from my loss. Cross a small street only to be hit with two RPGs from a duo and die instantly. What is the lesson? Never move? Whenever I die to another player in Hyper Scape, I can usually identify what I did wrong—This is great. But the crown is often a different story. Many times, killing the crown-bearer feels like an absolute exercise in futility. I've done it! And I've won games off of it too. It's not impossible in every circumstance, but it feels like it sometimes in what I feel to be most showdowns. The hack cooldown debuff for the crown-bearer is a nice thought, but ultimately, if they're running max-fusion invisibility with something like max-fusion ball or armor—I wish you the best of luck. The mobility in this game is so good that it is honestly very difficult to track down and kill a singular individual who:

  1. Has good, fully fused hacks.

  2. Has a good handle on Hyper Scape's mobility.

  3. Has zero interest in fighting you.

The only solution I've found to this is the magnet hack which I run religiously. It's the only way to stop a feeling opponent, if only briefly.

When you spend 40 seconds chasing a feeling player, getting scratches on him here and there only for him to invis, pop up again, take a couple more damage points, and then flip on armor—All the while sliding and weaving in and out of buildings and windows like a maniac, only to eventually just die to time limit, it's pretty demoralizing. I think the option to pick up the crown needs to be a much more controversial decision. Right now, as long as you have good hacks, picking up the crown is a no-brainer decision. I think the crown needs to come with enough cons as to truly make a player question, "Do I really want to pick this up right now? Or would it be better to fight instead?" I don't fully know what those cons would be. A movement debuff of some kind? A health debuff/you take more damage? Some have suggested you can only use your hacks once once you pick up the crown? I'm not exactly certain on the perfect solution, but right now there is no reason not to pick up that crown, since you'll probably win so long as you know how to properly move in this game.

Anyway, I know this is long, but I wanted to lay out actual, constructive praise and criticisms instead of coming across like a constant critic all the time.

External link →
about 4 years ago - /u/UbiMorning - Direct link

Hey! I super appreciate you taking the time to write out your thoughts, both the positives and negatives. We have a patch planned for next week that should help address the issues you've brought up. I will be curious to know your thoughts once the patch is up. 👀