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I highly doubt that nerfing all the hacks and their cooldowns are going to make people want to play the game again. Now that most fights come down being killed by a third party because you could not escape, its just going to make it more like a tactical shooter and therefore losing what made the game so unique.

Most people like this game due to its movement and ability based combat. Taking that away is going to make it more similar to other BRs, and to be honest, the guns in games like Apex and Warzone feels a lot more satisfying in my opinion, the part about Hyper Scape that makes it so much fun for me is the fact that you can could move around a lot more.

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over 4 years ago - /u/UbiMorning - Direct link

I appreciate you explaining your thoughts! In your opinion, what kind of tools would be helpful for newer players trying to get into the game? Is there anything you wish you had info on when starting to arena-shooter-style games?

over 4 years ago - /u/UbiMorning - Direct link

Originally posted by UbiMorning

I appreciate you explaining your thoughts! In your opinion, what kind of tools would be helpful for newer players trying to get into the game? Is there anything you wish you had info on when starting to arena-shooter-style games?

flair: ubi-response

over 4 years ago - /u/UbiMorning - Direct link

Originally posted by LightPunderland

arena shooters are already very intuitive. stop trying to make the game more appealing for new people, and focys on making the game good. if it is good, people will play it. word of mouth is still very much a thing, and it is a lot stronger than it seems.

I understand your thinking and agree that word of mouth is very powerful. It is still important to keep in mind the factors of retention. One of the big factors seemed to be a huge skill gap between players. The goal of the changes was to bring that skill gap a bit closer, but it seems many players agree the changes were overturned.
The goal overall is to keep the high kill ceiling so it is still entertaining for players who are trying to grind but also be welcoming for new players to BRs or arena shooters. Not everyone has played Quake, but obviously a lot of players who are still playing the game most likely have experience with Quake. It's still important to not leave out the smaller guys, but it is also as equally important to keep in mind players who enjoy the game.

over 4 years ago - /u/UbiMorning - Direct link

Originally posted by NAITSIRK_ELO

I think it would be nice to have a specific lobby for people who have played less than a certain amount of games.

Lets say you are new to the game, if you have played less than 30 matches, you have the option to play against people who also have played less than 30 games. It does not have to be 30 games exact of course. I also think its important to make that an option so that its possible for newer player to play in normal lobbies if they want to.

I think between 30-50 games should let new players learn a lot about the game without having to worry about experienced players dominating every lobby.

The main problem with this however would be experienced players making smurf accounts to get into lower skilled lobbies. I do think this could be stopped by simply making it so you have to set up 2-step-verification so that you need a phone number in order to gain access to these beginner lobbies. This way (unless you have multiple phone numbers) it would make it harder to make multiple accounts.

After you have played your matches, you will then have to play in normal lobbies.

I have seen a similar suggestion from the subreddit before! A modified type of SBMM like this would make the transition into the game a bit easier, in my opinion. This way, you aren't being repeatedly smacked by experienced players and have a bit more breathing room to adjust to the game.
Matchmaking is a delicate topic the team has been working on for a while now. They recognize the potential risks and aim to make a balanced experience.

over 4 years ago - /u/UbiMorning - Direct link

Originally posted by LightPunderland

yeah, skill gaps have always been a big issue in br games. do you think a ranked mode where people only get matched up with players of similar skill would split the playerbase too much? if not, that would solve a lot of problems, even if ranked queue only split people into 2 categories of more skilled (top 50%) and less skilled (bottom 50%). maybe you should even get rid of unranked entirely or just implement this sort of system into the game as it is right now without showing any visual ranks? also, as much as people are criticising the game on this subreddit, i appreciate that youre still willing to listen to it

The important thing for me with criticism is having the ability to open up those comments a bit more and boil it down so I can have an accurate understanding of what is making someone feel that way. It's why being constructive is super important so I can make sure I am fully understanding the feedback accurately to pass it along to the team!

As for your suggestion, I know a lot of hardcore grinders are hoping for a Ranked mode at some point. I like the idea of matchmaking, even for just normal queues, being split into two separate "buckets" of people. I don't think it would be an even 50/50 split, and it may be a bit difficult to determine what would be the "fair" split between two generalized groups of skill. I mentioned on another thread that matchmaking is an important topic to the dev team, and they have been working on several options for it in preparation for launch.

over 4 years ago - /u/UbiMorning - Direct link

Originally posted by WildGoose_Chase

Make the game good. I wasn't going to play anything but this game up until this patch. All my friends are on console and they were going to play too. Obviously skill based matchmaking is the best way to separate casual players from sweats, but I know making that is not as easy as saying it. However, an addictive fun game will grow.

You can't expect to be COD or Valorant. Modern Warfare was already established as was the CS community. The game needs to grow slowly on a loyal player base that loves the game.

Lowering skill curves is horrible. Fortnite, COD, and Valorant all have massive skill curves. I only mention Valorant because of the common release comparison.

Thank you for explaining your thoughts! Mentioned this on other threads, but the team is being careful with their approach to matchmaking for this reason. You are absolutely correct in that the game still needs to grow a bit more. It is only Open Beta after all.