about 4 years ago - /u/HyperScape_Devs - Direct link

Hey there r/HyperScape! To celebrate the beta launch of Team Deathmatch, we're reporting back from Ubisoft Montréal. From Tech Test to today, your feedback and questions have been a huge guiding force for us and we can't begin to thank you enough for your continued support. We know there are quite a few hot topics in the community at the moment, so we hope we can give you a better idea of what we're thinking and where we see Hyper Scape going in the future, today.

So without further ado, let's get this moving:

AMA thread = LIVE! Hit us with your burning question below

We begin answering your questions = 3:30pm ET (i.e. very soon)

AMA end = 5:00pm ET

So with that out of the way, it's question time! As always, we are Graeme Jennings (Senior Producer), Jean-Christophe Guyot (Creative Director) and Thomas Simon (Game Director).

See you soon, Contenders! And in case you'd like them for reference, here are our most recent patch notes and update on the game's future.

Proof

we're
human

External link →
about 4 years ago - /u/HyperScape_Devs - Direct link

flair:ubi-reponse

about 4 years ago - /u/HyperScape_Devs - Direct link

ubi: official

about 4 years ago - /u/HyperScape_Devs - Direct link

Originally posted by JakeDanz

Not related to gameplay but more lore-wise? Will you ever add a Romanian/Albanian Champion? I would love to see my nationality represented (:

"Funny you would ask, we actually have a Romanian character on the way for a future season, so stay tuned! Our goal with the characters has always been to build a cast of characters who represent people from all over the world." - JC

about 4 years ago - /u/HyperScape_Devs - Direct link

Originally posted by SoullessCentaur

Will you be adding memory shards to the Arcadium gamemode, so players can search for them in peace? If not, may I ask why not?

"In general we'd like to bring more activities and things to do in Arcadium, so yes we'd like to add Shards there. We're also re-visiting how we deliver Memory Shards right now, as we'd like them exposed to more players." - JC

about 4 years ago - /u/HyperScape_Devs - Direct link

Originally posted by Comic-Sams123

Is there a chance Hyper-Scape will come to any other PC game launchers in the future

"Yes, that's planned for the near future." - Graeme

about 4 years ago - /u/HyperScape_Devs - Direct link

Originally posted by Wattsonmaster667

Can you update us on crossplay

"Crossplay is soft launching on December 10th, where PlayStation and Xbox players will be matched together. We're also allowing PC players to play with Console friends via squad invites. Any squad with a PC player in it will play in a PC lobby." - Graeme

about 4 years ago - /u/HyperScape_Devs - Direct link

Originally posted by IAmKrewsaunt

Will next generation consoles still run at 60 fps or will they be able to run @ 120 ?

"For next gen consoles, the team is currently working on what's possible for the game, regarding performance and framerate. Stay tuned! We are hopeful we will be able to hit 120 fps." - Graeme

about 4 years ago - /u/HyperScape_Devs - Direct link

Originally posted by IAmKrewsaunt

Last 2 questions will their be a Christmas event? Also can we please go back to having health regen at 5 seconds.

"Everyone loves a good Christmas event, including us 🙂" - Graeme

about 4 years ago - /u/HyperScape_Devs - Direct link

Originally posted by Educational-Pin-5612

New map?

"As part of our Lab work, we're currently exploring and testing what we do with maps for the future." - Graeme

about 4 years ago - /u/HyperScape_Devs - Direct link

Originally posted by AlexMMaguire

Got a few questions:

  1. Any plans for a Nintendo Switch release?
  2. Not much of a question but a suggestion. In modes like TDM, we should be able to pick a loadout of weapons and hacks before the match starts. Items would still be spawning on the map, but they’d serve as item swaps and fusions.
  3. When will more maps be added to TDM? Soon or after it leaves beta?
  4. Are Solo, Duo, and Squad going to be the standard Crown Rush modes going forward?

Keep up the good work, I’ve been loving this game.

"Starting next Tuesday you will be able to test a new TDM map, then another one the week after that. After that, when we reach our December update, we'll add the ability to randomly rotate all the maps. And we're looking at additional maps with that as well." - Thomas

about 4 years ago - /u/HyperScape_Devs - Direct link

Originally posted by TheDashingManiac

Why aren’t regular lobbies full anymore? Also will there be Christmas skins?

"As we're working on new modes, we're working on fuller lobbies. We also have a Christmas event planned for December 15-29, so get ready for themed skins and maybe even Christmas gifts!" - Graeme

about 4 years ago - /u/HyperScape_Devs - Direct link

Originally posted by Axeto-

Bon je parle français , tu parle français M.Guyot.

Il serait temps qu'on ait une petite discussion tous les deux non parce que j'ai plein de chose a dire mais que je galère a dire en anglais. Voila merci pour d'avoir ce message.

De la part de l'un des seuls joueurs FR.

"Bonjour !" - JC

about 4 years ago - /u/HyperScape_Devs - Direct link

Originally posted by zGiorgiox

is there any way for an hyper scape community (that is not a Twitch streamer) to join the founder program?

"Currently with that group, we're slowly building something with current Founders nominating and discovering new Founders for the group." - Graeme

about 4 years ago - /u/HyperScape_Devs - Direct link

Originally posted by TrueGuardians

Why sacrifice the uniqueness of HyperScape to get people to play this game by making it more like the other zero survivability FPS games? (ie Call of Duty and Destiny) I love the idea of TDM in HyperScape, I am making this point in regards to the changes that have been made to the overall gameplay and how this affects Crown Rush as well.

EDIT: The gameplay before the update would have made for a very exciting TDM that kept the uniqueness of HyperScape. Why couldn't there either be a different way to play TDM as far as settings and time to kill. Or just give us the previous settings to see what HyperScape would feel like with authentic gameplay in a TDM enviroment?

"We want to absolutely preserve the uniqueness of our game in terms of its fast pace and verticality, and we still believe this is a game that requires skill to master. To do that we have to make sure the game stays comfortable and accessible for fighting. Making the game fun and easy to pick up for newcomers is going to be beneficial for the entire playerbase." -Thomas + JC

about 4 years ago - /u/HyperScape_Devs - Direct link

Originally posted by TrueGuardians

What is the reasoning behind adding increased bullet magnetism?

"We are working on accessibility in general, which also led us to our work on aim assist, including bullet magnetism. We're monitoring the results of these changes on the general population's behavior and will be making adjustments as we see the changes." - Thomas

about 4 years ago - /u/HyperScape_Devs - Direct link

Originally posted by MrGuyManDudeBro_

Obviously it's in beta, but is there talks of increasing the kill threshold for TDM? It seems as though once a team gains initial momentum, the push pack is almost impossible and that could be easier with a higher kill win number

"The goal of the beta is to gather feedback, so it's fair to say this isn't TDM's final form. This is absolutely an option. Thanks for the feedback!" - JC

about 4 years ago - /u/HyperScape_Devs - Direct link

Originally posted by MagswapGaming

Are there any plans on bringing mnk support to consoles with the pc crossplay?

Will we have the ability to 1v1 a friend in either training mode or Arcadium in the future?

Will the health regen ever come back down in ALL game modes?

Is a replay system in the works to watch past game play/ use a free roam camera to take cool screenshots?

Will Hyper Scape be coming to Steam in the near future?

"We're currently preparing a change reducing the delay before the Health Regen begins for all game modes in the next patch. We also want to keep the Health Regen speed similar for all modes, so the skills you learn in TDM can transfer to the other modes." - Thomas

about 4 years ago - /u/HyperScape_Devs - Direct link

Originally posted by Huds3n

Is there a plan to have different areas of the map be the location for the TDM gamemode?

"We answered above that we're adding new maps, and indeed they are from different sections of the Neo Arcadia map." - JC

about 4 years ago - /u/HyperScape_Devs - Direct link

Originally posted by ThrowRArxlyT

What sparked the idea of the name/theme “Hyper Scape”? Coming up with a good foundational name is extremely important nowadays.

"When creating the lore of Hyper Scape, we started with the idea of a virtual landSCAPE superposed on the real world where the user's senses and abilities would be heightened. We explored many names but HYPER SCAPE stuck, which is usually a good sign 🙂" - JC

about 4 years ago - /u/HyperScape_Devs - Direct link

Originally posted by sip-sup

Are you guys considering nerfing the d-tap?? The ttk seems way to short for a gun that requires literally no aiming.

"Our primary goal is to ensure the pool of weapons in the game has a wide diversity. By diversity, we mean a range of popularity and efficiency for the weapons, and to make sure everything is fair. We need some time to see the effects of all the changes that came in this week's patch. Once we've determined what needs changing we'll have a balance patch soon after, probably by the end of next week.

We know the D-Tap is polarizing, and it can feel a bit oppressive when you're targeted by it. We're looking at how to make it less intense while still keeping it viable." - Thomas

about 4 years ago - /u/HyperScape_Devs - Direct link

Originally posted by miqdali

The addition of healthpacks to the core game isn't a fix to the underlying issue with health regen in the game. It's simply like putting a band-aid to a stitch wound. I can speak for 99% of the community when I kindly ask you to simply test a 10s regeneration delay WITH the current regeneration speed removing the health kits from the map.

We need more transparency for your decision making process. Especially in terms of weapon balance. You buffed the dtap a week after it's initial rework before testing out how it'll play out. And now it's disgusting. As for the Komodo you initially wanted to buff the radius to 3.5R but accidentally buffed it to 5.5R so instead of reverting the changes to the intended value, you went and buffed it to 4R. And now the entirety of the community believes these weapons are overtuned. What balance philosophy was used to justify these changes? I remember my joy in the first balance patch you released nerfing the hexfire and the mammoth and actually listening to player feedback.

I know onboarding is one of your cell format strategies for the future of the game. And I really want the playerbase to grow. But catering to the new players while disregarding why the veteran players fell in love with the game will do it no good. This game (on release) had the highest skill ceiling of any shooter I've ever played. Most of the hardworking players spend hours each day to improve their movement and aim to be mechanically superior. Yet you decentivize your players each patch by making it easier to aim. Aim assist on console now makes it hard for anyone to miss. The mechanical skill gap in this game is slowly dwindling when all you had to do is add skill-based matchmaking.

"As mentioned in another answer, yes, we're going to make changes to Health Regen, and the change will come in our next patch. We're not committing to 10 seconds just yet as we're still testing it, but around 10 is the range we're currently looking at for the new value.

We understand that lacking the full context for balance decisions can lead to frustrations, and we're working on improving this with our Community Team. We want to find ways to be more transparent about what's guiding our decisions. One thing you can be sure of is we never make a decision solely based on data, and we never make a decision soley based on community feedback. We have to take feedback from all our sources (as well as User Research) to inform our decision making as much as possible." - Thomas

about 4 years ago - /u/HyperScape_Devs - Direct link

Originally posted by Pats87lv

Was there a reason why solos was removed form the core game. I know that my self and others played solos more than anything else. Personally it was the only game mode I played because I don’t have friends that like to play.

"With the introduction of Duos we did some testing with what we consider core game modes, and we made the decision to re-introduce Solo to the permanent roster of modes. BTW we're happy to be your friends." - JC

about 4 years ago - /u/HyperScape_Devs - Direct link

Originally posted by marcymoo420

Will you ever add a 1v1 mode for firing range?

"We'd love to add 1-vs-1 to the Firing Range and we've done some testing on it. We don't have an ETA right now, but it's something we want, as well as 1-vs-1-vs-1 for it." -JC

about 4 years ago - /u/HyperScape_Devs - Direct link

Originally posted by Just_a_Rose

Are there plans to go more diverse with the weaponry, or do you plan to stick to the weapon types you’ve added, like just a new auto rifle instead of some new idea? This game has really unique weapons so far and I love it for that, I’m excited to see what happens next.

"Yes it's our goal with the game for sure to add new weapons to the diversity of the pool. But first in the short term we want to focus on game modes and core game improvements." - JC

about 4 years ago - /u/HyperScape_Devs - Direct link

Originally posted by PenDragon_TCTP

Are there going to be other game type modes in this digital world. Like race/stunt tracks with the pods??

"We've talked so much about pod racing internally, and we'd love it, but unfortunately it's not looking possible short term." - JC

about 4 years ago - /u/HyperScape_Devs - Direct link

Originally posted by DadeeonMixer

Can you give us any hints or ideas you guys have for future hacks in the game?

Also.... esports?

"Some of our Founders were lucky enough to test an upcoming hack in a recent TDM playtest. They seemed to enjoy it, and seemed to especially like its defensive and offensive capabilities. We don't have an ETA yet when you will see it in game, but stay tuned!" - JC

about 4 years ago - /u/HyperScape_Devs - Direct link

Originally posted by Practical-Dig-432

Will there ever be Events of other Ubisoft Games in Hyper Scape at any point like an Assassin’s Creed Valhalla Event or Far Cry 6 Event with exclusive free rewards?

"We already have added Assassins Creed cosmetics in this season's Battle Pass, and are working on some other cool cosmetics for the future. No word right now on entire events themed around other Ubi properties, but anything is possible in the future if it makes sense!" - JC

about 4 years ago - /u/HyperScape_Devs - Direct link

Originally posted by epicnikiwow

With hyperscape taking place in a virtual world, do you have any plans for adding VR features into the game? I know it's a long shot.

"We don't currently have plans for VR in Hyper Scape. Too meta!" - JC

about 4 years ago - /u/HyperScape_Devs - Direct link

Originally posted by WingedMuffin62

I am interested where you are planning on going with the ranked system.

(Also I have a tradition of asking devs if we can have access to 3d models from the game so here is my request)

Thank you :)

"We've just released an update of the ranking system in Patch 2.3, activating Ranking on Duo Crown Rush, and adding Rank Subdivisions. We intend to make the system more engaging and rewarding for players by adding Rank Rewards in a future update as well." - Thomas

about 4 years ago - /u/HyperScape_Devs - Direct link

Originally posted by TrueGuardians

Why was the loot distribution throughout the game minimized? The time to loot has increased over double, which in turn slows down the pace of the game.

"Loot distribution and density is not supposed to have changed since the start of Season 1. If you believe a problem has been introduced recently, please head here to let us know how we can reproduce the issue and fix it: https://www.ubisoft.com/en-us/game/hyper-scape/communitybugreporter/" - Thomas

about 4 years ago - /u/HyperScape_Devs - Direct link

Originally posted by SpabRog

  1. Do you guys plan on adding bots in-game? I feel like tdm is nice but making it 4v4 + 2 bots on each side will make more lobbies available imo, I wouldn’t mind it in the BR too even if bot kills don’t count to my kill stats.

  2. D-tap and regen nerfs incoming soon? ;) this will really help the enjoyability of this game because currently the meta gets super dry when d tap is on the field, with regen being faster you could get another shot to challenge it after resetting

Love the game and hoping to see it through

"We love the idea of having bots in game, and currently we have some in Arcadium. It's a long road to get them to a polish level where they can exist and compete against you in the Crown Rush or TDM modes." - JC