I feel like they listened to alot of the problems we all wanted fixed I'm super stoked for tomorrow and can't wait to play! Thank you Devs! I love this game
External link →I feel like they listened to alot of the problems we all wanted fixed I'm super stoked for tomorrow and can't wait to play! Thank you Devs! I love this game
External link →I mean I don't mind if people are good with the sniper; what I mind is its all-across-the-map range and accuracy. I can't defend against a guy who's literally so far away that he's less than a pixel in size on my screen.
As for Komodo -- it was a good weapon before, which is why it got nerfed. But the nerfs went too far and now it's completely useless. It's one of the few projectile weapons in the game, hitting your shots with that takes skill.
I did just want to jump in and say that we did mention on the patch notes we are looking into mechanics to help long-range fights like with the Protocol. We understand it is a garbage experience for some players and are looking to try some things out soon!
As for the Komodo, the point of the changes during the Open Beta was to make it require a bit more skill to hit shots. The Knockback mechanic was particularly frustrating to play against while inside buildings as players would be backed into a corner with no counterplay. While we want some options to be available for players to have fun and not require a ton of skill, there is a line between that and being "too easy", if that makes sense?
I am keeping an eye out for more thoughts on the Komodo currently an eager to see more once the patch is actually live!