Hyper Scape

Hyper Scape Dev Tracker




06 Jul

Post

After a few days of warm up in Neo-Arcadia, Prisma Dimensions has a gameplay balancing patch ready for you. This first patch for Hyper Scape should already address some of the key balancing issues you’ve been reporting.

This patch does not include bug fixes, but please be aware we will soon have a status update on known issues.

This update couldn’t have happened without the feedback we’ve gathered from Hyper Scape’s streamers, players, and viewers. Thank you! Your help is critical in allowing us to improve the game, so keep it coming!

WEAPONS

HEXFIRE

The Hexfire (aka Mini-gun, aka brrrrr!) was behaving in a much more dominant/all-purpose role than we witnessed in our own internal tests. The Time-to-kill (TTK) of the weapon is too fast if you add the benefit of a large magazine and firing stability. We want gameplay to be diverse, and so the Hexfire needs to become a less obvious choice vs. o...

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