Original Post — Direct link
about 1 year ago - /u/ekimarcher - Direct link

That's one of the highest tier items I've ever seen. Wow.

about 1 year ago - /u/ekimarcher - Direct link

Originally posted by random_script

Do you have a probability estimate?

I am also curious about how much easier it is now with the increment to exalted drops than before

I'm sorry I don't know. The numbers get a little nutty on some of them. They start getting described in scientific notation to make it easier to read all the 0's.

about 1 year ago - /u/ekimarcher - Direct link

Originally posted by ImYourDade

Have you guys put out the % chances for different tiers?

I think someone in the community figured it out at some point possibly. I'm sorry I don't remember where that was.

about 1 year ago - /u/ekimarcher - Direct link

Originally posted by deadlycherub

That's correct. I suggested a melee skill, upheaval and replaced the physical tag with a cold tag, and specced pets into cold tags. That way you just throw cold damage wherever and the player's melee, along with pet spells, all scale. If I understand correctly, both melee and cold melee on OPs item would scale upheaval, which would then be scaled more with shared cold damage affixes. Minion spell damage on item would scale pets cold spells along with shared cold damage as well. The bleed would turn into frostbite from the upheaval, which is a cold dot and I believe shred cold resist, making pets and upheaval that much more efficient and I believe the DoT from frostbite would scale up from cold damage as well.

Edit: u/ekimarcher is my understanding correct on the scaling of cold upheaval? All other stats aside. The item above is 130 base melee and 88 cold melee. Say upheaval is purely cold, but still scales off melee tags. Would increased cold damage calculate the 130 base melee with the 88 cold melee since upheaval is a cold skill now? Say 50% increased damage. We have a total of 218 damage on item, 50% increase would add 109. Or would it separate the plain melee damage? I guess does percentage cold damage calculate before or after rolling the hit?

All added damage is added to base. Added melee damage (weapon implicits) is converted to cold if the ability in use is pure cold. (Split at whatever the base damage ratio is for multi element).

Add all increases together and apply. Increased cold damage applies to all the cold damage, which in your scenario is all of it. Generic damage increases apply to damage.

Apply all more modifiers individually. Same rules as above.